Find anything instantly across the entire guide. Use the search button (or shortcut) to quickly locate sections, strategies, mechanics, or specific keywords. Results are filtered, highlighted, and grouped by type so you can jump straight to what you need without scrolling through everything manually.
3 Apr 2026 Improved
UI Refined
Cleaner, sharper and more consistent UI. Improved readability and modularity.
30 Mar 2026 New
Mind Games Added
New tab: Added section with practical psychological tactics you can actually use in real fights - not only theory, but pressure tools.
29 Mar 2026 New
Hidden Mechanics Added
New tab: Hidden Mechanics. Deeper explanations for frontline collapse, rally logic, hospital impact, timing value.
29 Mar 2026 Improved
Heroes List Finalised
Heroes list is finally done. Browse all heroes by faction, view their full bio, skills breakdown by star level, and usage recommendations. Sortable by rank, type and power rating.
27 Mar 2026 New
Formation Calculator Added
New tab: Formation Calculator. Build 3 formations with a hero picker, see real-time analysis of faction bonuses, deployment buffs, skill breakdowns, warnings, and troop recommendations.
23 Mar 2026 New
Rose Count
Added Rose Count to Announcements section. Send this amount to get useful buffs! Updated weekly.
22 Mar 2026 New
Announcements & Rules Integrated / Season 2 Guide Added
Alliance announcements and rules are now built directly into the guide page. View announcements, post new ones, edit, and delete - all without leaving the guide. Requires login for editing.
New tab: Season 2 covers the desert-themed tile system (Sandsoul/Sapphire resources, Virus Labs, Land Agency, tile management, influence, Glory War hive formation).
15 Mar 2026 New
Mod Exterior Modules Guide Added
New tab covering vehicle Exterior Modules - how to obtain module chests, module types & slots (Weapon, Armor, Tire, Trunk, Engine), rarity tiers, upgrade strategies, event timing tips, and common mistakes to avoid.
18 Feb 2026 New
SvS (State vs State) Guide Added
Complete guide covering the State Ruler event - prep phase point farming, Capital Clash map zones & phases, invader vs defender strategies, how to unlock all 9 reward boxes, F2P box rush strategy, Valor Medal rewards, and advanced tips for all power levels.
Translating...
638 Hub
Announcements / Rules / NAP / Guides
With love, Solar • Moonie and Allr Team ❤︎
💬 Say thanks or feedback!
Your Time
--:--:--
Apocalypse
UTC−2
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This Week
This week's rose count:
9
+20% Research Buff
Current SvS with:
---
Trucks, Bounties, Arena, Tyrant
638 Rules/NAP
638 Constitution
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Hidden Mechanics / Not Obvious Stuff
This section covers systems the game does not explain clearly, or explains badly enough that players keep donating troops to science by accident. These mechanics matter far more than raw power screenshots.
Read this like a translator for combat reports:
when a fight looks strange, it usually is not random. It is usually formation balance, target priority, timing, hospital state, buff state, or rally structure.
1. Frontline vs Backline Is the Real Fight
Combat is not a flat exchange where every troop contributes equally from start to finish. Protection layers matter. Your frontline exists to buy time. Your backline exists to turn that time into damage.
Frontline troops absorb the first serious pressure and determine how long your damage dealers stay alive.
Backline troops often look amazing on paper, but if the frontline folds too early, their output never gets time to matter.
A formation with slightly lower power but proper frontline depth can outperform a stronger-looking formation with greedy backline stacking.
A lot of 'I should have won that' battles are just 'my frontline vanished too early' battles wearing sunglasses.
Advanced: How to read a bad frontline setup
You lose fast rather than slowly.
Your report shows strong heroes but weak total result.
You perform fine in easy PvE but collapse in PvP.
You beat weaker targets comfortably, then suddenly hit a wall against organized players.
That usually means your damage is fine, but your damage window is too short.
2. Power Is Not Combat Strength
Total power is useful for rough intimidation and absolutely terrible as a standalone combat predictor.
Power includes a lot of non-fight inflation: buildings, idle troops, uneven investments, and progress that does not convert efficiently into battle results.
Real fight strength is shaped by formation balance, hero synergy, active buffs, troop mix, and whether the player entered the fight prepared or half-asleep.
Two players with similar power can perform wildly differently if one invested into coherent combat progression and the other just fed every shiny button they saw.
Scenario
Higher power loses
Player A has more power, but bad frontline ratio, no buff active, and a weak rally structure. Player B has cleaner formation and proper timing. Player B wins.
Lesson
Power is a warning sign, not a verdict
Use power to estimate risk, not to decide outcomes by itself.
3. Buff Stacking Is Usually Less Magical Than People Think
Players love stacking the same stat because the number looks pretty. The game often rewards broader layering more than tunnel vision.
Many same-category boosts behave additively rather than explosively.
That means each extra boost of the same type may feel less impressive than expected.
Combining different useful categories can create better real results than endlessly padding one stat line.
Rule of thumb:
balanced useful buffs usually outperform a one-stat obsession, especially in real PvP where survivability, damage window, and hero value interact together.
Advanced: Why same-stat stacking can disappoint
If your problem is frontline collapse, adding more damage often changes nothing. If your problem is weak finishing power, adding more survivability may only help you lose more slowly. Strong players fix the bottleneck, not the favorite stat.
4. Hospital State Changes the Meaning of Every Fight
A fight is not only about whether you can win. It is also about what the fight costs if it goes wrong.
Troops do not all disappear instantly. Hospital space acts as your loss absorber.
Once that space is already crowded, the same fight becomes much more dangerous.
A 'good trade' with empty hospital can become a terrible trade with full hospital.
Important:
fighting while hospital is full or nearly full is not bravery. It is a self-addressed funeral invitation.
5. Reinforcement Is a Force Multiplier, Not Just Charity
Players often think reinforcement is merely helping a weaker teammate survive. In reality it changes how pressure is distributed and can radically improve defense efficiency.
Reinforced positions are harder to break quickly.
Damage and staying power are spread across more contributors.
Well-timed reinforcement can turn a bait target into a trap.
Solo defense is dramatic. Cluster defense is smart. One gets speeches. The other keeps troops.
6. Rallies Are Strong Because Leadership Quality Matters More Than People Admit
The rally leader's stats and setup carry enormous importance.
Fillers matter, but mostly for capacity and support volume rather than replacing a weak lead.
This is why one excellent rally leader with disciplined fillers can outperform messy individual aggression.
Bad setup
Many solos, no structure
Everyone attacks separately, hits different timings, and loses efficiency.
Good setup
Strong lead, clean fills
One rally hits with concentrated value. Same alliance, very different outcome.
7. Timing Creates Value Out of Thin Air
The same resources can be average or brilliant depending on when they are spent.
Spending early reveals intent and invites counterplay.
Spending late compresses reaction time and creates scoreboard shock.
Event overlap multiplies value, especially when Duel, SvS prep, side events, trucks, or bounties align.
Advanced: Late spike logic
Late spikes are powerful because they do two things at once: they produce points, and they reduce enemy decision time. That second part is why they feel stronger than the raw numbers alone.
8. Reports Lie by Omission
A combat report shows results. It does not always show the full setup quality behind those results.
Was one side already damaged from earlier trades?
Were buffs active on both sides?
Was hospital state equal?
Was this a clean fight or a cleanup hit?
Never build a theory off a single report without context.
9. Common Hidden Mistakes
Overbuilding damage while neglecting survival window.
Attacking because the power gap looks small.
Ignoring hospital state before a chain of fights.
Confusing 'I had more troops' with 'I had better combat structure'.
Sending bad fills into good rallies and calling it teamwork.
10. So Why Did You Actually Lose?
What you saw
What it often means
Lost very quickly
Frontline collapsed too early
Looked stronger on power but still lost
Formation or buffs were worse
Fight cost too many troops
Hospital state was bad or trade was misjudged
Enemy rally felt unfair
Their lead and concentration were better
You won earlier but lost later
Attrition, timing, or support changed
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Psychology & Mind Games
High-level play is not only aboutstats. It is about tempo, pressure, misdirection, and making the enemy take bad decisions faster than they can recover from them.
I've outlined a few general concepts below that can help with both strategic planning and tactical pressure.
Main idea:
The best alliances do not just fight better. They create situations where the enemy plays worse.
1. Pressure Is a Weapon
Pressure changes behavior. Under pressure, people shield too early, port badly, reinforce the wrong place, overcommit, or freeze.
Multiple threats create panic even when not all threats are real.
Fast movement signals control and confidence.
Visible activity often matters almost as much as actual activity.
People do not need to be beaten first. Often they only need to be rushed into a bad choice.
2. Fake Commitment Burns Enemy Attention
Not every rally needs to be a real rally. Sometimes its job is to force a response.
Fake rallies can trigger shields, teleports, reinforcements, or panic messages.
Every wrong reaction costs the enemy focus and time.
If they react to ghosts, they have less room to react to the real hit.
Decoy
Visible threat
Start pressure on a secondary lane so the enemy loads there first.
Real play
Delayed objective hit
Once attention is split, push the real target with tighter timing.
3. Last-Minute Spikes Win More Than Early Bragging
Early leads feel good and invite counters.
Late spikes feel rude and invite despair.
The shorter the reaction window, the more value your resources gain.
Classic mistake:
Dumping full strength tooearly, then watching the enemy adjust comfortably.
Advanced: When early spending is still correct
Sometimes tempo matters more than secrecy. If early action secures a structure, stabilizes morale, or prevents enemy setup, spending early can be right. The point is not 'always wait'. The point is 'make the timing serve a purpose'.
4. Baiting Is About Creating Confidence in the Wrong Idea
Bait works when the enemy believes they are making a clean, efficient decision.
Look exposed.
Invite greed.
Change the reality just after they commit.
That can mean hidden reinforcements, delayed support, a timed port, or simply waiting until they overextend into a worse field position.
5. Noise Strategy Hides the Main Objective
Noise is not random chaos. Good noise is targeted distraction.
Small attacks, quick movements, and map activity force enemy scanning.
Every second they spend checking fake danger is a second they are not organizing the real response.
The goal is not to win every micro-action. The goal is to conceal where the actual decision point will be.
Do not ask, 'Are we winning every distraction?' Ask, 'Is the enemy seeing the right thing too late?'
6. Reputation Creates Free Value
Alliances with a reputation for speed, coordination, and aggression are often resisted differently even before the fight begins.
Enemies hesitate more.
Smaller groups over-shield or overreact.
Neutral observers may assume you control the field and act accordingly.
Reputation is basically a passive buff made of memory and fear.
7. Control the Tempo, Don't Just Match It
Fast tempo creates disorder and snap decisions.
Slow tempo creates clarity and lets organized players breathe.
Changing tempo mid-fight is often stronger than keeping one rhythm.
Fast tempo
Overload
Use when the enemy is reactive and chat-driven. Make them chase.
Slow tempo
Control
Use when you already hold advantage and want cleaner trades.
8. Force No-Win Decisions
The strongest strategic positions are not those where you have one brilliant option. They are those where the enemy has two bad ones.
If they defend lane A, lane B opens.
If they shield key players, they lose scoring tempo.
If they commit to one rally, they expose another area.
This is alliance-level chess. Your goal is to make every answer feel late, expensive, or incomplete.
9. Alliance-Level Mind Games
Coordinate simultaneous rally timers so the enemy cannot answer neatly.
Use decoy movement to disguise who is actually the main hitter.
Exploit chat delay and human confusion - players do not process five threats cleanly at once. Worth assigning particular members just to create text storms.
Keep internal calls simple. Complexity should live on the enemy side, not yours.
Advanced: Simple call structure for messy fights
Strong alliances reduce internal wording during chaos. Example structure: target, timing, support, fallback. Short calls travel faster through tired brains. The enemy can keep the drama. You keep the clean instructions.
10. Morale Is Real Even If the UI Doesn't Show It
Fast recoveries calm your side.
Clean punishments shake the enemy.
Visible organization makes your players trust the plan more.
Players fight differently when they believe the field is under control.
11. Small Tricks That Create Big Errors
Your action
Enemy reaction you want
Why it helps
Start visible pressure on side target
They reinforce wrong lane
Main lane gets cleaner hit
Delay your real push
They relax or mis-time response
You hit during weaker readiness
Look exposed briefly
They greed-hit
You punish overextension
Create map noise
They split attention
Coordination quality drops
Stay visibly active
They feel rushed
Panic decisions increase
Final principle:
Mind games are not clown tricks. They are efficiency tools. Every wrong enemy reaction saves you time, troops, or resources somewhere else.
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Principles of Communication
You can have the strongest lineup on the server, the sharpest SvS plan, and the fattest wallet in the state - and still lose everything because someone on your side decided to have a public meltdown in World Chat at 2 AM. I did - I faced the outcome - I learned.
Communication is not a soft skill in this game. It is infrastructure. When it works, nobody notices. When it breaks, everyone does.
Core principle:
How your alliance communicates - internally and externally - shapes your reputation more than your power rating ever will. A 5G alliance that speaks with discipline earns more respect than a 15G alliance that leaks drama into World Chat every week.
1. World Chat Is a Stage, Not a Living Room
Think of World Chat as a public square where every alliance, every enemy scout, and every bored neutral player is watching. Anything you type there is a press release, whether you meant it to be or not.
Venting about internal issues? Congratulations, you just handed your enemies free intelligence and a morale boost.
Trash-talking an enemy alliance? You've just motivated their entire roster to grind harder next week.
Arguing with a random player? Half the state is now entertained at your expense.
2. The Art of Not Responding
This is genuinely the most underrated skill in the entire game. Someone insults your alliance. Someone claims they soloed your R4. Someone posts something so wrong it physically hurts.
And the correct move is, very often: nothing.
Silence is unnerving. It signals control. People who don't react look like they have better things to do - because they do.
Every response validates the provocation. No response leaves the provocateur talking to an empty room.
If you absolutely must respond, one calm line will always outperform a wall of text. Always.
Tempting
The 14-line defense
"Actually, if you check the rankings, we..." - nobody is reading this. The opponent already won the exchange.
Effective
The one-liner (or nothing)
"GG" or complete silence. Both communicate the same thing: we're not rattled, and we're not performing for you.
3. Enemy States Are Full of Normal People
This one seems obvious until you watch it get violated every single SvS. The people on the other server are playing the same game you are. They grind, they coordinate, they probably have their own version of this guide 😅 They are not villains. They are opponents.
Respect costs nothing and buys a lot. A "well played" after a close fight is remembered longer than any trash talk.
Personal attacks - on language, on country, on spending habits - cross a line that has nothing to do with gameplay. Don't.
Players migrate. Alliances merge. The opponent R4 you insulted today might be your alliance member next season. It's a small place.
Non-negotiable:
Racism, nationalism-based insults, real-world threats, and personal harassment are never "just banter." They damage the community, they damage your alliance's reputation, and they make the game worse for everyone. If a member does this and leadership doesn't address it, leadership is the problem.
4. Internal Communication: The Boring Stuff That Wins Wars
The flashy part of alliance communication is the witty World Chat comeback. The part that actually matters is the internal stuff - the calls, the pings, the coordination messages that nobody outside the alliance ever sees.
Be clear over clever. "Rally target: [coordinates], 5 minutes, full march" beats "let's go hit that guy near the trees lol" every time.
Over-communicate plans, under-communicate drama. Everyone should know the SvS strategy. Nobody needs a live feed of R4 disagreements.
Time zones are real. Not everyone lives in your afternoon. Pin important messages. Repeat key info. Assume someone just woke up and is catching up.
If your rally call requires a follow-up question to understand, the rally call was bad. Rewrite it.
5. How to Disagree Without Causing a Civil War
Disagreements are healthy. They mean people care. But how you disagree determines whether the alliance gets stronger or starts hemorrhaging members.
Disagree in DMs, align in public. Debate the strategy with R4/R5 privately. Once a decision is made, present a unified front. If members see leadership arguing openly, trust evaporates fast.
Attack the idea, not the person. "Rallying is risky because..." works. "That's a stupid plan" does not.
Accept that not every decision will go your way. Being right 100% of the time is less valuable than being reliable 100% of the time. Back the play even if it wasn't yours.
Advanced: The "disagree and commit" principle
Borrowed from corporate leadership (yes, really): once a decision is made after discussion, everyone commits fully - even those who argued against it. You can review what worked and what didn't after the event. During the event, there is one plan and one voice. Alliances that argue mid-rally lose to alliances that execute cleanly, even if the clean plan was slightly worse on paper.
6. Recruiting Communication
How you present your alliance in recruitment channels, cross-server chats, and DMs is marketing. Treat it like marketing.
Desperation is visible. "PLEASE JOIN US WE NEED MEMBERS" is not the pitch you think it is.
Show results, culture, and activity.
Be honest about expectations. Overselling your alliance and then losing members when reality hits is worse than being upfront and attracting fewer but better-fit players.
7. Translations and Language Barriers
This is a global game. Your alliance probably has people speaking 3–5 languages, possibly more. That is a strength, not a problem, but only if you handle it well.
Agree on one common language for calls and rally coordination. It doesn't have to be anyone's first language - it has to be understood by enough people to function.
Be patient with imperfect English (or Ukrainean, or Chinese, or whatever your common language is). The person typing broken sentences might be your best rally leader.
Auto-translate is decent enough for casual chat. For strategy, have someone who speaks both languages confirm the translation. "Attack at 3" and "Attack after 3" have very different outcomes.
When writing instructions for a multilingual group: short sentences, no idioms, no sarcasm. "Hit the target at 14:00 AT" crosses every language barrier cleanly. "Let's roll up on them around-ish 2 o'clock server" does not.
8. Handling Spies and Leaks
Not technically a communication style, but a communication consequence. If your alliance talks too openly, too publicly, or in too many unsecured channels, information leaks. It is not paranoia if it has happened to you before (has happened to me).
Sensitive strategy stays in small circles until execution time.
Need-to-know is real. Not everyone needs the full SvS battle plan 48 hours early.
If you suspect a leak, do not announce it in alliance chat. That is literally the worst place to discuss it. Handle it quietly with leadership.
9. Post-Event Communication
What you say after a fight matters almost as much as the fight itself.
After a win
Stay measured
Thank the team, highlight standout plays, note what to improve. Gloating in World Chat invites a revenge arc nobody wants.
After a loss
Stay honest
Acknowledge it, own mistakes, praise what went right, outline adjustments. "We got outplayed on the second wave, here's what we'll change" builds more trust than pretending it didn't happen.
10. The Golden Rules
If everything else in this section was too long, here's the compressed version:
Rule
Why
Don't type angry
Angry messages age like milk. Give it 5 minutes. The urge will pass. The screenshot would not.
Keep it in-house
Internal problems stay internal. World Chat is not your therapist.
Respect opponents
They're playing the same game. Good rivals make you better. Trash talk makes everyone worse.
Be clear, not clever
Especially in combat. Clarity saves marches. Wit saves nothing.
Represent your tag
Every time you speak publicly, you're speaking for the alliance. Act like it.
Read before reacting
Half of all chat drama starts because someone read too fast and responded to what they thought was said.
The bottom line:
Your alliance's communication is your brand. Every message - in World Chat, in DMs, in cross-server channels - either builds or erodes the reputation your entire roster benefits from. Talk like you're building something that lasts, because you are.
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Spending
Whether you're dropping your first dollar or budgeting monthly, this guide breaks down purchases in by real long-term value. The goal is simple: get more power per dollar and avoid the traps that waste your money.
Golden Rule of Spending
Permanent unlocks first, daily compounding value second, one-time power bursts last. The best purchases are ones that pay you back every single day you play.
Tier 1 - Buy These First (Permanent / Foundational)
These are one-time or early purchases that permanently improve your account. The earlier you buy them, the more total value they generate. Every day you play without these is value left on the table.
Key Licenses
MUST BUY
Three licences from the License Store provide permanent, lifetime benefits:
Strategy License - Unlocks advanced strategic features and provides a continuous stream of extra resources. Priority #1 for any spender.
Research License - Permanent research speed and resource bonuses. The earlier you buy this, the more days it compounds.
These are one-time purchases that never expire. Buy all three as early as possible.
Extra Builders
MUST BUY
Unlock all 4 builders. This dramatically speeds up all construction and research. Running a single builder at HQ 20+ means you're losing days of progress every week compared to someone with all four.
The second builder is cheap and essential. The third is highly recommended. The fourth (Season 2 builder) costs roughly the same and is worth it if you're active in S2 territory.
The earlier you unlock these, the more cumulative time you save. One of the best investments in the game.
Growth Fund
HIGH VALUE
The Growth Fund gives you diamonds at milestone HQ levels. By the time you reach the final milestones, you'll have earned back significantly more than you paid. It's essentially a discounted bulk diamond purchase spread over time.
If you can only afford one early purchase beyond the builder, this is it. The returns compound as your HQ climbs.
Buy this as early as possible - every HQ level you pass before purchasing is a milestone reward you miss permanently.
Tier 2 - Recurring Value (Monthly / Weekly)
These are the subscriptions and recurring purchases that provide steady daily income. They separate active players from stagnating ones.
ApocAid Monthly Pass
BEST RECURRING
The single highest-value recurring purchase. For a modest monthly cost you get:
Immediate diamond bonus on purchase
500 diamonds daily for 30 days
Daily speed-ups and materials
Access to the Trade system (high chance of Golden Wrenches, diamonds, hero fragments)
Unlocks Formation IV - a 4th deployable formation
The cumulative 30-day value massively exceeds any one-time pack at the same price point. Maintain this every month if you can.
Loyalty Luxuries
STEADY VALUE
Small daily purchases that provide a steady output of scarce enhancement items. The individual cost is low and the returns are reliable. Worth purchasing daily if you're an active player - the enhancement materials are hard to source elsewhere.
Think of these as a slow drip of value that compounds over weeks.
First-Purchase Bonuses
ONE-TIME
Every diamond pack gives a double bonus on first purchase. This means your first buy at each price tier gives you 2x diamonds. Plan your early spending to take advantage of every first-purchase tier - buy each tier once before repeating any.
This is free extra value. Don't waste it by buying the same tier twice before claiming all first-buy bonuses.
Diamond Spending Priority
Diamonds are your most precious currency. How you spend them matters more than how many you have. Here's my opinion on the priority order - spend from top to bottom:
#
What to Buy
Why
1
Refugee Recruitment
Butlers and Scientists are top priority. They provide permanent construction/research speed boosts - the single fastest way to accelerate growth. Spend 500 tickets on first gamble; only push further (2000/5000) for Butlers or Scientists specifically.
2
Weekly Shields
Always keep around 2,000 diamonds reserved by Friday for bubble protection. Getting zeroed wipes weeks of progress. Non-negotiable.
3
VIP Shop - Golden Wrenches
Buy all 10 wrenches weekly. These are essential for vehicle upgrades and extremely hard to source elsewhere. Peak value during Vehicle Boost events.
4
Lucky Discounter (40%+ off)
Runs roughly every 4 weeks. Save 9+ tickets for guaranteed 90% discount attempts. Priority buy: Badges (always good at 50%+), then speedups (only at 90%). At 90% off, 2,000 badges costs ~600 diamonds vs 63,000 in VIP shop. This is THE best badge source.
5
VIP Shop - Fuel
Practical weekly purchase for vehicle progression. Buy after wrenches.
6
Glory Shop Priority Items
Versatile Orange Fragments (always), Exclusive Equipment Framework Fragments, Random Component Boxes. Buy in this order every cycle.
7
Bounty Missions (S4+)
Forging stones from bounty mission chests are crucial for mythic gear upgrades. Worth the diamond cost once you reach Season 4.
NEVER DO THIS NEVER use diamonds on the "Speed Up" button directly. It's one of the worst exchange rates in the game. Buy speedups through Lucky Discounter or VIP shop instead - you'll get 2-3x more value per diamond.
Event Spending - Timing Is Everything
The difference between a smart spender and a wasteful one is usually timing. The same items cost radically different amounts depending on when you buy them.
Warrior Battle Pass
Verdict: Situational. Only worth buying when the featured reward is a season-limited hero with exclusive equipment. Ordinary hero fragments lose value fast - they become common in mid-to-late game. If the pass features an S1 hero's exclusive weapon, it's potentially transformative.
S1 Deeds / Exclusive Equipment Packs
Verdict: High value for mid-game. S1 exclusive weapons provide massive bonuses to attack, defence, and troop health. Once you've committed to a core hero, their exclusive equipment is one of the biggest power jumps available. Target these during mid-game development.
Gacha Go
Verdict: Good for Golden Wrenches. Part of the weekly event rotation (Gacha Go → Bullseye → Lucky Discounter → Lucky Chest). Use tokens to roll for high-tier trucks - an orange truck can yield orange hero fragments and components worth far more than the diamond cost. Always prioritise high-tier trucks over random pulls.
Recharge Events / Gold Bars
Verdict: Time your big purchases. Gold Bars from recharging count toward milestone rewards. If you're planning a large purchase anyway, wait for a recharge event to get bonus rewards on top. Gold Bars can also be used to redeem gift packs. They also count toward VIP points - but only when actually used in-game, not just purchased.
Shop-by-Shop Weekly Priorities
Shop
Buy ✓
Skip ✗
Time-Limited Shop
All Badges (always). Versatile Orange Fragments (at VIP 10+). Diamond-priced items with good value.
Purple Hero Fragments (low long-term value).
VIP Shop
Golden Wrenches (core purchase). Fuel (weekly). Speedups at discounted rates.
Purple Hero Fragments. Speedups at full diamond price. Power Cores.
Glory Shop
Versatile Orange Fragments → Golden Wrenches → Exclusive Equipment Framework Fragments → Random Component Boxes. Then: Refugee Tickets, Enhancement Alloys.
Modification Blueprints (low priority). Glory Chests only after all essentials bought.
Merit Shop
Only spend during State Ruler event - multiplied value. Prioritise high-tier items.
Everything during off-event periods. Holding medals is always better than wasting them between events.
Camilla's Shop
Advanced Mod License (if not bought). Rare vehicle materials.
Common speed-ups (poor value here).
Power Core Store
Event-timed Power Cores and Versatile Orange Fragments.
Purchases during non-event periods.
VIP Level Strategy
VIP levels unlock permanent perks including Golden Wrenches, speed-ups, recruitment resources, and discounted weekly shop items. Diamonds spent in-game contribute to VIP progress, so your normal spending naturally raises VIP over time.
VIP 10 Target
VIP 10 unlocks Versatile Orange Fragments in shops - a premium upgrade material for top-tier heroes. If you're spending at all, make VIP 10 your first milestone. Every VIP level before that provides incremental weekly bonuses in the VIP shop.
Spending Tiers - What Makes Sense at Each Budget
Ultra-Light
Even a tiny spend goes a long way.
Extra builders - permanent
Season 2 builder if active in S2
That's it. These two purchases alone accelerate your account more than any other fiver you could spend. Everything else can be earned F2P.
Low Spender
All Tier 1 items (licences, builders, Growth Fund)
ApocAid Monthly Pass - best recurring value
Loyalty Luxuries daily when affordable
This budget level gives you Formation IV, consistent daily diamonds, and all the permanent growth accelerators. You'll progress significantly faster than F2P.
Mid Spender
Everything above
S1 exclusive equipment packs for your core hero
Warrior Battle Pass (only for season heroes with exclusive weapons)
Extra diamond packs - target first-purchase bonuses at each tier
Time recharge events for bonus Gold Bar rewards
At this level, focus on a single faction and core hero. Spreading resources across multiple heroes is the most common mid-spender mistake.
Heavy Spender
Everything above
Push VIP level aggressively (VIP 10+ target)
Full hero development: star levels, skills, exclusive gear
Clear all shop priorities weekly without compromise
Seasonal packs for exclusive heroes and mythic equipment
At this level, your spending should be strategic, not impulsive. Plan purchases around event calendars. Sync big buys with recharge events. The difference between a smart whale and a wasteful one is timing and focus, not budget.
Common Spending Traps
Trap
Why It's Bad
What to Do Instead
Using diamonds on "Speed Up" button
Worst diamond-to-time ratio in the entire game
Buy speedups from VIP shop or Lucky Discounter at 90% off
Buying Purple Hero Fragments
Become abundant and worthless mid-game
Save for Orange Fragments which stay valuable forever
Spreading hero investment evenly
5 half-built heroes are weaker than 1 maxed hero
Pick 4-5 core heroes in one faction and pour everything into them
Spending Merit Medals outside State Ruler
You lose the multiplied event value
Hoard medals and spend only during State Ruler
Buying random packs impulsively
No synergy with current goals or events
Plan purchases around the event calendar - sync with recharge events, Lucky Discounter, or seasonal activities
Ignoring VIP shop after buying wrenches
Missing weekly fuel and discounted items
Clear wrenches → fuel → discounted items every week
Upgrading resource buildings early
Production output is negligible vs actual needs
Rush HQ instead - higher HQ unlocks more impactful upgrades
Sync Spending With the Event Calendar
The event rotation follows a predictable cycle. Aligning your purchases with the right events multiplies their value:
Vehicle Boost days: This is when you use Golden Wrenches and Modification Blueprints - not before. Every wrench used during this event earns double value (upgrade + event points).
Alliance Duel Day 3 (Research): Queue up expensive research to complete during this day for bonus duel points.
Full Preparedness: Save speedups for the matching task days. Hero EXP for Hero Initiative, wrenches for Mod Vehicle Boost, construction speedups for Shelter Upgrade.
State Ruler prep phase: This is when to spend Merit Medals and push for power milestones.
Lucky Discounter cycle (~every 4 weeks): Have diamonds and tickets ready. Don't spend diamonds on badges any other time.
Recharge Events: Time large purchases to overlap with recharge milestones for bonus Gold Bar rewards.
The Bottom Line
Smart spending isn't about how much you spend - it's about when and on what. A low spender with good timing and focus on one faction will outperform an average who buys randomly and spreads resources thin. Plan ahead, sync with events, and invest in permanent growth over temporary convenience.
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Alliance Duel Complete Guide
Alliance Duel is one of the most important competitive events in Last Z. This mode pits alliances against each other in themed battles throughout the week. Mastering the duel system is crucial for earning valuable rewards and contributing to your alliance's success.
Weekly Schedule
Day 1 - Monday
Theme:
Modded Vehicle Boost
Key Items: Golden Wrenches, Modification Blueprints, Modified Vehicle Components
Save all vehicle upgrades for this day. Focus on Boomers (Level 9-10) and Radar Events.
Day 2 - Tuesday
Theme:
Shelter Upgrade
Key Items: Building Speedups, Bounty Refreshes
Upgrade shelter buildings. Only do orange bounties - refresh until you get them. Recruit refugees.
Day 3 - Wednesday
Theme:
Age of Science
Key Items: Research Speedups, Badges, Interstate Truck Refreshes
Do all research here. Send orange interstate trucks only. Prioritize badge-consuming research.
Day 4 - Thursday
Theme:
Hero Initiative
Key Items: Recruitment Tickets, Hero Fragments (Orange/Purple/Blue), Orange Equipment Fragments, Prime Recruits, Power Cores, Enhancement Alloys
Power up heroes and upgrade their equipment. Save ALL hero items for this day.
Day 5 - Friday
Theme:
Holistic Growth
Key Items: All types of speedups (Building, Research, Training)
Build your army and upgrade your base. Train troops and use any leftover speedups.
Day 6 - Saturday
Theme:
Enemy Buster
Key Focus: PvP Combat, Valor Medals
Fight other players! TvT battles or farm weaker HQs. Shield up when offline!
Sunday
Status:
No Duel
Rest day. Prepare for next week, gather resources, heal troops, and plan your strategy.
Understanding the Point System
Alliance Duel operates on a personal chest system where you unlock 9 levels of reward chests based on points earned. Each day has different tasks that give varying amounts of points. The key rule: SAVE ALL ITEMS until the appropriate day!
Golden Rule of Alliance Duel:
Don't spend speedups, refreshes, recruitment tickets, or upgrade items on the wrong day. If you save items throughout the week and use them on their designated day, you'll easily unlock 4-6 chests or more.
Why Save Everything?
Think about it: You'll upgrade your building eventually, whether today or tomorrow. But if you wait for the right Alliance Duel day, you get the same upgrade PLUS free rewards. Patience = extra loot!
Enemy Buster Valor Medals are GOLD!
Unlocking all Enemy Buster chests can get you 5,200 Valor Medals (or 10,400 with research), which trades for orange equipment in the shop. This is one of the best ways to get premium gear!
⚡ The Golden Hour Strategy
What is Golden Hour?
Golden Hour is when Alliance Duel overlaps with another event called Full Preparedness. During this magical window (usually 4 hours), your actions count for BOTH events, meaning you unlock chests in both simultaneously! This is when you want to make your biggest moves.
How Golden Hour Works:
Alliance Duel and Full Preparedness have the same task requirements during Golden Hour
Happens at least once per day, sometimes TWICE when events align at reset
When it happens twice, you can split upgrades between both windows to unlock 6 Full Prep chests instead of 3
Check your calendar to identify when Golden Hour occurs for maximum efficiency
ALWAYS wait for Golden Hour before using your speedups or major items. You're literally doubling your rewards for the same action. If VS event today is "Shelter Upgrade" and Full Prep has shelter tasks, that's your signal to dump all your construction speedups!
Sprint Timing & Coordination
While Golden Hour is about timing with other events, sprinting is about final-hour coordination with your alliance:
Last 5 minutes: This is when competitive alliances make their final push
Save Resources: Don't blow everything early - keep reserves for the end-of-day push
Alliance Coordination: Call out sprint times in chat
Multiple Completions: Time multiple building completions or research finishes to land in the same sprint window
Check VS Tab: Navigate to VS → Today's Theme to see exact point values for each action
🎓 Advanced Duel Tricks & Tactics
1. Day-Specific Strategies
Modded Vehicle Boost (Monday):
Don't touch your vehicle all week! Then on Sunday, dump all wrenches, blueprints, and modified vehicle components. Do Level 9-10 Boomers even if it shows "Certain Defeat" - you'll get more points and better rewards. Complete all Radar Events for massive points. Avoid creeps unless there's a zombie event running.
Shelter Upgrade (Tuesday):
Only do ORANGE bounties - refresh until you get them, send them out, repeat. Orange bounties give 111K points each! Save all bounty refreshes for this day only. Recruit refugees when good ones appear (don't wait if an excellent refugee shows up - they're rare). Use all saved building speedups.
Age of Science (Wednesday):
Send only orange interstate trucks - you should have plenty of refreshes saved. Four orange trucks should unlock your first 4 chests easily! Prioritize research that consumes badges (Alliance Recognition tree, Fully Armed Alliance tree, etc.) for maximum point multipliers.
Hero Initiative (Thursday):
Save ALL hero fragments (orange/purple/blue), orange equipment fragments, prime recruits, power cores, recruitment tickets, and enhancement alloys. Resist temptation to upgrade heroes on other days. However, consuming 1 piece of orange equipment for 600K points probably isn't worth it...
Holistic Growth (Friday):
Use any leftover speedups (building, research, training). For pure point gaming: train Level 1 troops with speedups (best point-to-time ratio), BUT if you plan to upgrade all T1 troops anyway, just train your highest tier troops instead.
Enemy Buster (Saturday):
If you don't want to fight, BUBBLE UP with a 24h shield! This is PvP day and you WILL get attacked. Two main strategies: (1) TvT (Tank vs Tank) with similar-level players - no troops permanently lost, no gas consumed, fast points. (2) Farm weaker HQs - costs gas and some troops but gains resources. Pick targets below your troop tier.
2. The TvT (Tank vs Tank) Meta
For Enemy Buster, TvT is the safest strategy:
Neither party permanently loses troops (they go to hospital, not die)
Doesn't consume gas
Pick someone around your level - both parties gain points faster
CRITICAL: The victor gets more points. If TvTing your AD opponent, you're NET LOSING points for your alliance!
If you need to win Enemy Buster for the week, TvT against NON-OPPONENT alliances in your state
Look for players without Annihilation research for best results
3. Alliance Recognition & Chinatsu Power
Upgrade Alliance Recognition research tree (especially Super Rewards and Event Expert to Level 20) and level up Chinatsu hero for passive point boosts. Chinatsu gives up to 20% bonus points when fully leveled. This compounds across all your activities!
4. The Patience Game
This is THE most important skill:
Don't use speedups on construction unless it's Shelter Upgrade or Holistic Growth day
Don't use research speedups unless it's Age of Science or Holistic Growth day
Don't upgrade heroes unless it's Hero Initiative day
Don't spend bounty/truck refreshes on the wrong days
Wait for help from alliance members before using speedups on construction (saves speedups)
5. Advanced Speedup Management
For tasks like training troops where you know your points will reach target chests, be patient:
Wait until the very last minutes before the task flips to use speedups
This preserves speedups for following days' tasks
Split expensive upgrades (like HQ) to time completion on appropriate days
Don't use all builders on super expensive buildings - save one for flexible scheduling
6. Orange is King Strategy
On days with refresh mechanics (Shelter Upgrade, Age of Science):
ONLY send orange bounties/trucks
Refresh until you get orange, send it, repeat
Once you run out of refreshes, then do remainder blues/purples
This prioritization unlocks chests faster with less resource waste
7. The Mismatch Save Strategy
When to Save:
If your alliance is terribly mismatched against a much stronger opponent, your leadership may call to "save for next week." This means holding ALL items for the following week to guarantee a win. Pay attention to alliance chat! Patience here means better rewards later.
Tracking Your Performance
Focus on consistency over occasional huge efforts. Players who unlock 4-6 chests EVERY day contribute more than someone who goes all-out one day then disappears the rest of the week.
What Determines Your Points?
Saved Items: How much you've hoarded for each day
Alliance Recognition Research: Passive point multipliers
Chinatsu Hero Level: Up to 20% point bonus
Timing: Using items during Golden Hour for double rewards
Efficiency: Focusing on high-value tasks (orange bounties, orange trucks, etc.)
Rewards & Rankings
Winning duels provides:
Alliance Currency (for alliance store purchases)
Personal Contribution Rewards (based on your individual points)
Alliance Territory Bonuses (production boosts for all members)
Bragging Rights (alliance ranking display on server)
Access to higher-level alliance buildings and perks
Win Streak Bonus:
Winning multiple duels in a row provides escalating rewards. Protect your win streak fiercely!
Common Mistakes to Avoid
Using Items on Wrong Days: This is the #1 mistake! Using wrenches on Tuesday or recruitment tickets on Monday wastes potential points. ALWAYS check VS → Today's Theme before spending anything!
Ignoring Golden Hour: Using speedups outside of Golden Hour means you're missing double rewards. Wait for the overlap with Full Preparedness!
Sending Blue/Purple Bounties on Shelter Day: Refresh for orange bounties ONLY. Blues and purples give terrible point ratios - save refreshes and only send orange
Training Troops on Wrong Days: Unless it's Holistic Growth day, don't waste training speedups. Save them!
Upgrading Heroes Mid-Week: That tempting hero upgrade can wait until Hero Initiative. You'll get way more points and rewards
Not Bubbling on Enemy Buster: If you're not actively playing on Saturday, SHIELD UP. Getting zeroed while offline hurts your alliance massively
Using Speedups Too Early: If you know your point totals will reach target chest anyway, wait until last minutes before task flips to use speedups. This saves them for future days
Ignoring Alliance Chat: Your leadership might call for a "save week" against tough opponents, or announce TvT coordination times. Read the chat!
Burning Bounty Refreshes Daily: Save these! They're more rare than interstate truck refreshes. Only use on Shelter Upgrade day
Not Checking the Calendar: Looking ahead at the Full Prep + Alliance Duel schedule helps you plan when Golden Hour occurs twice in one day
Forgetting Alliance Recognition Research: This research tree is your passive point multiplier. Don't neglect it!
Impatience: The biggest killer. You'll upgrade that building eventually - why not wait 1-2 days and get free rewards for it?
The Temptation Trap:
You have 500 speedups burning a hole in your inventory. You want to use them NOW. DON'T. The difference between a newbie and a pro is patience. Pros unlock 8-9 chests every day because they WAIT for the right moment.
Quick Reference Checklist
Daily Pre-Check Before Spending Anything:
Check VS → Today's Theme to see what day it is
Check Full Preparedness schedule for Golden Hour timing
Read alliance chat for any special instructions
Verify you're using the RIGHT items for the RIGHT day
Wait for Golden Hour if possible
What to Save for Each Day:
Monday: Wrenches, blueprints, modified vehicle components, Boomer energy
Tuesday: Building speedups, bounty refreshes
Wednesday: Research speedups, badges, interstate truck refreshes
Thursday: Recruitment tickets, all hero fragments, orange equipment fragments, prime recruits, power cores, enhancement alloys
Friday: Any leftover speedups (training, building, research)
Saturday: Shield items, healing speedups, gas (for HQ farming)
Why Alliance Duel Matters
Winning Alliance Duels provides:
Badges: Essential for Alliance Recognition research (the most important research tree!)
Diamonds: Premium currency for speedups and items
Hero Fragments: For upgrading your hero roster
Orange Equipment Fragments: Build the best gear in the game
Valor Medals (Enemy Buster): Trade for orange equipment in Black Market
Enhancement Alloys: Power up your equipment
Skill Books: Unlock and upgrade hero abilities
Resource Chests: Food, wood, electricity for building
Alliance Prestige: Win streaks build reputation across the server
The Bottom Line:
Alliance Duel rewards PATIENCE and PLANNING over raw power or spending. A F2P player who saves items all week and uses them strategically will outperform a whale who mindlessly spends items on the wrong days. This is your chance to compete with the big spenders - don't waste it!
Remember:
Alliance Duel is a WEEKLY event. Don't burn out trying to win every single day. Sometimes your alliance leadership will strategically call for a "save week" when matched against overwhelming opponents. Trust the process, save your items, and dominate the following week!
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Full Preparedness Event Guide
Full Preparedness is your DAILY companion to Alliance Duel. This event runs 24/7 with tasks rotating every 4 hours. Mastering Full Prep is essential because it overlaps with Alliance Duel to create "Golden Hour" - your chance to earn double rewards for the same actions!
What that gives:
Unlock all 3 merit chests daily to earn: Prime Recruitment Tickets, Versatile Orange Fragments, Diamonds, Orange Skill Books. These rewards are MASSIVE for F2P players!
How Full Preparedness Works
Every 4 hours, the task category changes. Complete tasks to earn points, unlock 3 task chests per category, and collect Preparedness Medals. Use medals to unlock 3 daily merit chests (your real goal).
Task Rotation
Cycles every 4 hours:
Hero InitiativeShelter UpgradeArmy ExpansionAge of ScienceMod Vehicle Boost
Check the schedule tab in-game to see upcoming rotations and plan accordingly!
Task Chest Points
Points needed per chest:
🎁 Chest 1: 1,500 points (1 medal)
🎁 Chest 2: 4,000 points (2 medals)
🎁 Chest 3: 12,000 points (3 medals)
Total: 6 medals per completed task category
Merit Chest Requirements
Daily medal goals:
🏆 Chest 1: 6 medals
🏆 Chest 2: 12 medals
🏆 Chest 3: 18 medals
Unlock ALL 3 chests by completing 3 full task categories OR 2 categories fully + 2 chests from others
Easiest Strategy to Unlock All Chests
Recommended Approach:
Focus on completing 3 specific task categories each day. The easiest three are Hero Initiative, Mod Vehicle Boost, and one other of your choice.
Task Category Breakdown:
1. Hero Initiative (EASIEST) ⭐⭐⭐⭐⭐
What counts: Hero EXP consumption only (NOT recruitment tickets for Full Prep)
Points needed: 24M EXP to unlock all 3 chests
Why it's easy: EXP crates are super abundant from shooter stages and events
Pro tip: This task appears twice daily (at reset and 20 hours later) - split your EXP between both!
2. Mod Vehicle Boost (VERY EASY) ⭐⭐⭐⭐⭐
What counts: Blueprints, golden wrenches, killing boomers/creeps
Best strategy: Do your daily Danger Lurks boomers during this window
Boomer efficiency: Levels 9/10 give 1,000 points each. Levels 7/8 give 880 points. Just need 12 level-10 boomers!
Supplement with: Blueprints if needed (4 points per blueprint used)
3. Shelter Upgrade ⭐⭐⭐
What counts: Building speedups consumed + Structure Power gained
Key strategy: Speed up completion, not just time. Structure Power only counts on finished buildings!
Frugal tip: Use ONE builder for expensive buildings (HQ, camps), use SECOND builder for cheap buildings (farms, generators)
Sweet spot: Let alliance members help before using speedups to save resources
4. Army Expansion ⭐⭐⭐
What counts: Training speedups + number of troops trained
Important: Points are PER troop, so training 80 troops = 80x the points!
Each 1-minute speedup: Approximately 66 points
Best for: Players who need to mass-train troops anyway
5. Age of Science ⭐⭐⭐⭐
What counts: Research speedups consumed
Each 1-minute speedup: 10 points
For all 3 chests: Need 20 hours of speedups (1,200 minutes)
Pro tip: Prioritize badge-consuming research for Alliance Duel overlap
Golden Hour: The Key to Maximum Rewards
What is Golden Hour?
When Full Preparedness and Alliance Duel have matching task categories, your actions count for BOTH events simultaneously. You get double the chests and double the rewards for the same effort!
How to exploit Golden Hour:
Check the Full Prep schedule calendar in-game
Check Alliance Duel day schedule
Find when they overlap (happens 1-2 times per day)
SAVE all major speedups/items for these windows
Example: If both have Shelter Upgrade at 4pm, use all construction speedups then!
On lucky days, Golden Hour happens TWICE! You can unlock 3 merit chests at first Golden Hour, then 3 more at second Golden Hour = 6 chests total in one day. Plan your calendar to hit both windows!
The Frugal Mindset: Use MINIMUM Resources
F2P players must think efficiently. Don't waste speedups - use EXACTLY what you need to hit target chests.
Example: "The Snipe" Strategy
Scenario:
You're in 1st place with 3 hours left. Someone passes you by 12,000 points. Do you panic and dump everything?
NO! Calculate exactly what you need:
Opponent has no time to respond - you win by 1 point!
Winning by 1 point = winning by 1 million points. Save your resources!
Speedup Conservation Tips:
Don't complete early: If you know you'll hit target chest anyway, wait until last minutes to use speedups (saves them for next day)
Wait for help: Let alliance members reduce construction time before speedup use
Use small buildings: Upgrading level 1-5 farms costs less than HQ but still gives points
Split builders: One on expensive (HQ), one on cheap (farms, generators) for flexibility
Calculate exact needs: Don't overshoot. If you need 8,000 points, stop at 8,100, not 12,000
Critical F2P Warning:
Point requirements increase as your HQ level increases! If you're F2P and struggling to unlock all chests, consider SLOWING DOWN HQ upgrades until your heroes are stronger. You're chasing orange fragments - don't make it harder on yourself!
Ranking Rewards (Bonus)
Beyond the 3 merit chests (your priority), top 3 daily rankings give bonus rewards:
Only compete for top 3 if you're close without wasting resources. The merit chests are far more valuable than ranking rewards - don't bankrupt yourself chasing 1st place!
Complete Mod Vehicle Boost (do boomers during this window)
Complete one other task category of your choice
Unlock all 3 merit chests (18 medals minimum)
Save leftover resources for tomorrow
Bottom Line:
Full Preparedness + Alliance Duel working together = Maximum F2P efficiency. Plan your calendar, wait for Golden Hour, use minimum resources to hit targets, and collect HUGE daily rewards. This is how F2P players compete with spenders!
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F2P Survival Guide
The secret? EFFICIENCY. Spenders get more resources, smart F2P players use resources better. Maximize every single item, speedup, and diamond.
Core F2P Philosophy:
Last Z rewards planning and patience over raw spending. A strategic F2P player who saves items and times events properly will CRUSH a whale who mindlessly spends on the wrong days. Master the systems, not the credit card.
The F2P : Your Path to Power
#1: Event Mastery is Everything
Events are the equalizer. F2P players who maximize Alliance Duel + Full Preparedness can earn the same orange fragments and hero shards as spenders. Here's how:
This is how F2P players keep pace - never miss Golden Hour!
#2: Daily Red Icon Routine
Spend 5-10 minutes daily clicking EVERY red notification icon across all tabs. This "red icon farming" gives you: diamonds, hero shards, orange fragments, speedups, skill books, and more - all completely FREE. F2P players who skip this lose thousands of diamonds monthly!
Daily checklist:
Main base: Check all building/research completion rewards
Alliance tab: Alliance chest, tech donations, help requests
Mail: Event rewards, compensation items
Shop tabs: Free daily items, login bonuses
VIP rewards: Daily claim even at VIP 0
#3: Hero Focus (Don't Spread Resources)
CRITICAL F2P RULE:
Focus ALL hero resources on your top 4-5 heroes. Upgrading everyone equally is the fastest way to stay weak. One maxed S-tier hero beats five half-upgraded A-tier heroes.
Hero Priority System:
Identify your core 4-5 heroes: Pick S+ and S tier from tier lists (Katrina, Laura, Sophia, Selena often recommended)
Feed them EVERYTHING: All orange fragments, all skill books, all equipment
Ignore support heroes with passive bonuses: They work at low stars - don't waste resources upgrading them
Match heroes to troop types: If your hero buffs Shooters, train Shooters - faction synergy multiplies power
ONE faction focus: Blood Rose for burst damage, Wings of Dawn for sustain, or Guard of Order for control - pick ONE and commit
#4: Resource Management
Resources aren't scarce - time and speedups are. Here's the F2P approach:
Gathering > Production: Maxed resource buildings produce <2M daily. One gathering march gets 1M+ in hours. Send marches 24/7!
Warehouse is King: Keep it upgraded - protects resources from raids
Use Before Logging Off: If resources exceed warehouse protection, spend them before bed (train troops, start upgrades)
Max Troop Capacity Gathering: Send FULL marches to gather - never send partial troops
Diamond Management: F2P's Precious Currency
How F2P Players Earn Diamonds:
Daily red icon farming: ~50-100 diamonds/day
Full Preparedness: 350 diamonds/day (if you unlock all chests)
Alliance Duel: 100-200 diamonds/day from chests
Events: Various amounts from milestones
Arena rewards: Weekly diamonds based on ranking
State events: Large diamond rewards for participation
Estimated F2P diamond income: 600-1,000 diamonds/day if you're active in events!
What to Spend Diamonds On (Priority Order):
Second Builder (ONE TIME): If there's a $1 pack, buy it. Otherwise save ~3,000 diamonds. This is THE best F2P investment - doubles construction speed forever
Good Refugees (RARE): When a refugee with excellent skills appears, spend diamonds to recruit. They're random and valuable
Critical Speedups During Events: Only if needed to unlock final chest in AD/FP. Calculate if reward > cost
VIP Points (Maybe): VIP 4-6 has useful passive bonuses. Calculate value vs other uses
NEVER Spend Diamonds On:
❌ Resource packs (gathering is free!)
❌ Cosmetic items (zero functional value)
❌ Random hero summons (terrible RNG, save tickets)
❌ Speedups outside events (wait for Golden Hour!)
❌ Instant building completion (patience saves diamonds)
⚡ Speedup Conservation: The F2P Superpower
Speedups are your most valuable resource. Use them like gold:
When to Use Speedups:
During Golden Hour (AD + FP overlap) for double value
To unlock final event chest when reward > speedup cost
Emergency troop training during Enemy Buster
Finishing research that unlocks major power spike
Last-minute competition for event rewards
When NOT to Use Speedups:
"Just because" - impatience costs you long-term
Outside event windows - wait for Golden Hour!
Before alliance help - let them reduce time first!
On low-value buildings (farms, generators)
When you'll hit target chest anyway
Speedup Saving Example:
You need 8,000 Full Prep points (unlocks 2 chests = 3 medals). You already have 7,900 points with 2 hours left.
BAD: Use 2 hours of speedups to hit 12,000 (all 3 chests).
GOOD: Use 10 minutes of speedups to hit 8,100. Stop. You saved 1 hour 50 minutes for tomorrow!
Alliance: Your F2P Lifeline
Active alliances are non-negotiable for F2P success:
Alliance Chest: Free rewards daily just for being in active alliance
Alliance Help: Request help on all buildings - saves hundreds of speedup minutes
Alliance Events: Participate in AD, boomers, rallies - rewards scale with alliance performance
Alliance Shop: Buy items with alliance currency, not diamonds
Territory Bonuses: Winning AD gives production bonuses to entire alliance
If your alliance is dead, LEAVE!
A solo player or dead alliance loses half of available F2P rewards. Find an active alliance ASAP. It's better to be a newbie in a top-20 alliance than a leader in a dead one.
Research Priority for F2P
Research is your force multiplier. Focus here:
Shelter Building: Free construction +30% and research +10% speed. MAX THIS FIRST!
Elite Troops: Free training speed buffs. Promotes troops faster
Alliance Recognition: THIS IS YOUR ENDGAME. Costs badges but gives 20-50% more event points forever. Every AD/FP event becomes easier
HQ Management: Unlocked by Shelter Building. More construction buffs
Fully Armed Alliance: Hospital, combat stats, Annihilation (enemies die vs wounded)
Badge Management:
Save badges for Alliance Recognition tree
Don't waste on cosmetic or Assembly Tech research
Prioritize lowest badge-cost nodes first for quick wins
🎮 F2P Gameplay Loop (Daily Routine)
Morning (10 minutes):
Collect all red icon rewards
Send gathering marches (max capacity)
Check Full Prep schedule - plan day around it
Complete daily quests
Request alliance help on buildings
Throughout Day (as available):
Complete shooter stages for hero EXP
Do boomers during Mod Vehicle Boost window
Participate in alliance rallies
Complete event milestones
Check gathering marches - resend when full
Evening (30-60 minutes):
Full Preparedness focus (unlock 3 merit chests)
Alliance Duel participation (right day items only!)
Golden Hour coordination (if occurring)
Spend excess resources before bed (train troops, start upgrades)
Shield up if needed (Enemy Buster day)
⚠️ Common F2P Mistakes That Kill Progress
Rushing HQ Without Events: Slowing down HQ to dominate Full Prep is often smarter. Orange fragments > HQ levels
Upgrading All Heroes: Spreading resources thin = staying weak forever. Focus top 4-5 heroes ONLY
Ignoring Events: "I'll just play casually" = missing 80% of F2P rewards. Events ARE the game for F2P
Wrong Alliance: Dead or weak alliance = losing thousands of diamonds and items monthly
Speedup Impatience: Using speedups outside events wastes half their value. Wait for Golden Hour!
Skipping Red Icons: Missing daily claims = hundreds of lost diamonds weekly
Resource Building Trap: Maxing farms instead of gathering = massive time waste
No Planning: Spending items randomly vs planning around AD schedule = half efficiency
Reality Check:
You won't be #1 on your server. But you CAN be top 20-30% by mastering events. F2P players who unlock all Full Prep chests daily + participate in Alliance Duel earn almost as much progression materials as moderate spenders. The gap isn't money - it's knowledge and patience!
💡 Advanced F2P Tips
Calendar Mastery: Screenshot the Full Prep + AD schedules. Plan your entire week around Golden Hours
Second Lab Value: If you spend on anything, make it second builder. Second lab is luxury for F2P
The 3-Day Rule: Before using any rare resource (orange fragments, recruitment tickets), wait 3 days. Often you'll find better use
Stockpile Before Events: When big server events announced (SVS, Canyon Clash), save everything for 1-2 weeks before
Off-Peak Advantages: Play during off-hours (late night, early morning) for less competition in gatherings and events
Refugee Sniping: Check refugee center multiple times. Good refugees are rare and game-changing
Final Truth:
Last Z rewards intelligence and consistency over spending. A F2P player who plays smart daily will always beat a whale who plays poorly. Master these systems, stay patient, and watch yourself compete with players who spent hundreds. That's the F2P victory!
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Heroes & Formations
Heroes are the backbone of your army. They don't just lead troops - they amplify their power through faction bonuses, troop-type synergies, and powerful skills. Building the right team with proper formations can multiply your effectiveness in PvP, PvE, and events.
The Golden Rule:
Focus resources on 4-5 CORE heroes, match them to ONE faction, and pair with the corresponding troop type. A maxed S-tier hero beats five half-upgraded A-tier heroes every time!
Hero Tiers
S-Tier (MUST UPGRADE - Game Changers)
Katrina
Faction: Blood Rose
Role: Defender/Tank
S+ Tier
Why #1: Exceptional survivability, summons additional troops, anchors any formation. Works in PvE AND PvP. Most complete tank in the game.
Why Top: Highest damage output, buffs troop attack speed by 25%, melts bosses and clears waves. Perfect pair with Katrina.
Best For: Blood Rose formations focused on Assaulters
Laura
Faction: Wings of Dawn
Role: Defender/DPS Hybrid
S Tier
Why Strong: Rare dual-role - tanks AND deals AoE damage. Excellent for shooter-heavy formations. Great survivability with consistent damage output.
Best For: Wings of Dawn shooter teams
A-Tier (Solid Choices - Worth Upgrading)
Hero
Faction
Role
Why Good
Vivian
Blood Rose
DPS
Critical boosts, unpredictable strikes, strong in Blood Rose offense
Isabella
Wings of Dawn
Defender
Good crowd control with slowing effects, flexible for shooter formations
Fiona
Wings of Dawn
DPS/AoE
Consistent AoE damage, valuable in shooter-style content, offensive buffs
Leah
Guard of Order
DPS/Utility
Versatile with enemy debuffs, most reliable Guard of Order hero
Miranda
Blood Rose
Support
Balanced durability, solid Blood Rose support member
Christina
Wings of Dawn
Support
Balances offense and defense for Wings teams
B-Tier (Early Game Only - Replace Later)
Vivian, Maria: Fine for early progression but outscaled
Ava: Support with steady improvements, useful early
Audrey: Starter tank but falls behind quickly
Natalie: Scouting utility but weak damage scaling
C-Tier (Avoid Combat Use - Passive Skills Only)
Giselle: Flashy evasion but no damage scaling
Gathering Heroes: Build ONLY for global passive bonuses (training speed reduction, gathering boosts). Dont deploy in combat!
Some heroes are valuable ONLY for their global passive skills (like training speed reduction). Level these just enough to unlock the passive, then ignore them completely for combat upgrades!
The Three Factions (Rock-Paper-Scissors)
Blood Rose
Troop Focus: Assaulters
Playstyle: Aggressive, high attack, direct combat
Top Heroes: Katrina, Sophia, Vivian, Miranda
Counters: Guard of Order
Weak To: Wings of Dawn
Strategy: Most popular faction. Upgrade Assaulter Camp, train T9+ assaulters, dominate PvP
Wings of Dawn
Troop Focus: Shooters
Playstyle: Balanced offense/defense, sustained fire
Top Heroes: Laura, Isabella, Fiona, Christina
Counters: Blood Rose
Weak To: Guard of Order
Strategy: Upgrade Shooter Camp first, train shooters, counter Blood Rose heavy servers
Guard of Order
Troop Focus: Riders
Playstyle: Flanking, speed, tactical mobility
Top Heroes: Leah (most viable)
Counters: Wings of Dawn
Weak To: Blood Rose
Strategy: Less popular but viable. Upgrade Rider Camps, specialize in mobility tactics
Faction Commitment Rule:
Pick ONE faction and stick with it! Splitting resources across multiple factions weakens your entire account. Your heroes, troops, and gear should all align to maximize faction bonuses.
Hero-Troop Synergy System
This is THE most important concept for formations:
How It Works:
Heroes provide buffs to SPECIFIC troop types (Assaulters, Shooters, or Riders)
These buffs apply to "troops led" by that hero (the troops in that hero's march)
Some buffs are "deployed skills" (only when hero is active), others are "global passives" (always active)
Mismatched troops = wasted bonuses! If your hero buffs Assaulters but you send Shooters, you get ZERO benefits
Perfect Synergy Examples:
Blood Rose Formation (Meta):
Heroes: Katrina (tank), Sophia (DPS), Vivian (DPS), Miranda (support)
Troops: 100% Assaulters
Result: All hero skills buff assaulters - massive HP, attack, and defense multipliers. Great for PvP!
Wings of Dawn Formation:
Heroes: Laura (hybrid), Isabella (tank), Fiona (AoE), Christina (support)
Troops: 100% Shooters
Result: Shooter speed buffs, health boosts, and sustained firepower. Counters Blood Rose!
Formation System Explained
What are Formations?
Formations are groups of heroes + troops that deploy together
Each formation has its own vehicle
You can have up to 4 formations (4th requires ApocAid Monthly Pass)
Each formation holds up to 5 heroes and their assigned troops
Formations give attack and defense bonuses to troops inside them
Upgrading Formations:
Increases troop capacity (more troops per march)
Increases Attack and Defense bonuses applied to all troops
Contributes to overall base power
Usually doesn't require other buildings (except Formation walls and Hero Buildings)
Formation capacity determines battle strength! Higher formations = more troops per battle = more damage output. Prioritize upgrading your main formation (Formation I) first!
Building Your First Formation
Pick Your Faction:
Blood Rose (most popular, easiest to build)
Wings of Dawn (good balance)
Guard of Order (niche, less support)
Identify Your Core Heroes:
Blood Rose: Katrina + Sophia (if you have them)
Wings of Dawn: Laura + Fiona/Isabella
Add 2-3 more heroes from SAME faction
Match Your Troops:
Blood Rose → Train Assaulters ONLY
Wings of Dawn → Train Shooters ONLY
Guard of Order → Train Riders ONLY
Focus on highest troop tier you can (upgrade camps to raise your troop tier)
1-2 Support: Buffs, healing, or utility (Miranda, Christina, Ava)
PvE vs PvP Considerations:
PvE: Prioritize AoE damage heroes (clear zombie waves faster), less need for survivability
PvP: Prioritize survivability and troop buffs, sustained damage over burst
Events: Match to event type (Alliance Duel = faction bonuses matter, Arena = fast clear speed)
Formation Tips
1. Passive Skills Are ALWAYS Active
Some heroes have "global passive skills" that work even when NOT deployed
Example: Training speed reduction, gathering bonuses, construction speed
Level these heroes JUST enough to unlock/max the passive, then ignore them
They provide value without taking a formation slot!
2. Troop Tier > Troop Quantity
Having 10K T9 troops is better than 40K T6 troops
Higher tiers have better stats, survive longer, deal more damage
Focus on upgrading troop tier before mass-training
Retrain low-tier troops to higher tiers as you unlock them
3. Don't Mix Troop Types!
CRITICAL:
Sending mixed troops (Assaulters + Shooters + Riders) in one formation wastes hero bonuses. If your heroes buff Assaulters +10% HP but you're 50% Shooters, you lose half the benefit!
SOLUTION: 100% of one troop type per formation for maximum synergy!
4. Vehicle Matters
Each formation has its own vehicle
Vehicles provide mobility and additional stats
Upgrade vehicles with wrenches, blueprints, modified components
Better vehicle = faster marches and better formation performance
5. Formation Stat Bonuses Stack
Formation upgrades give flat Attack/Defense bonuses to ALL troops inside
These stack with hero buffs and troop tier stats
High-level formations can add 30-50% more effective power
Hero Upgrade Priority Checklist
CRITICAL RULE:
NEVER upgrade heroes evenly! Focusing 100% of resources on 4-5 core heroes makes them exponentially stronger than spreading resources across 10-15 heroes. One maxed Katrina beats three half-upgraded A-tier heroes!
Formation Examples
Blood Rose (Most Popular):
Formation: Katrina, Sophia, Vivian, Miranda, + 1 more Blood Rose
Troops: Assaulters (100%)
Strengths: Highest raw damage, dominates PvP, excellent for Alliance Duel
Strengths: Counters Blood Rose, good survivability, balanced
Weaknesses: Lower burst damage than Blood Rose
Formation Wisdom:
Perfect formation = Right faction + Right heroes + Right troop type + High troop tier + Upgraded formation building. Get all 5 elements aligned and you'll punch way above your power level!
Check hero skills before investing! Look for "troops led" buffs that match your chosen troop type. If you're running Assaulters but a hero only buffs Shooters, that hero is useless to you!
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Research Guide
Research is the invisible power multiplier that separates top players from the rest. A well-planned research path can cut building times in half, double your troop effectiveness, and earn you 50% more event points. But researching the wrong things wastes months of progress!
The Golden Rule:
Prioritize GROWTH research (construction/training speed) early to accelerate everything else. Then pivot to COMBAT research when you're ready to compete seriously. Badge management is THE key to F2P success!
Research Categories Overview
Research trees fall into two main categories:
Growth Research (Priority 1)
Purpose: Speed up progression
Trees:
Shelter BuildingHQ ManagementRapid Growth
Why First: These multiply your speed on EVERYTHING. A 30% construction boost saves days on every building!
Why Second: Combat matters most mid-late game. Growth buffs make combat research go faster!
Badge Cost: Moderate to HIGH
Badge Management
What are Badges?
Rare currency needed for advanced research. Earned from Alliance Duel, Full Prep, and events.
Critical Rule: Save badges for Alliance Recognition (most important!), then Military Strategies and Fully Armed Alliance.
Never Waste On: Assembly Tech (only buffs one troop type)
Research Priority Path
Phase 1: Foundation
Goal: Maximize construction and research speed to accelerate ALL future progress
Shelter Building (COMPLETE FIRST!)
Gives up to +30% construction speed and +10% research speed
Costs ZERO badges - only resources and time
Unlocks HQ Management tree
Fastest ROI (Return on Investment) in the entire game
Priority: MAX THIS IMMEDIATELY!
Elite Troops
Universal training speed buffs for ALL troop types
Unlocks troop promotions (T1→T2→T3, etc.)
Required to unlock Military Strategies (hard requirement)
NO badges needed!
Priority: Complete BEFORE any combat research
Pro Insight: One experienced player spent 4 MONTHS on growth research only, then completed Elite Troops → 50% Military Strategies → 40% Siege to Seize in just 2 MONTHS. Growth research = investment that pays back exponentially!
Phase 2: Combat Foundation
HQ Management
Unlocked after completing Shelter Building
More construction and research speed boosts
Similar benefits to Shelter Building
Unlocks Rapid Growth
Badge Cost: ZERO
Alliance Recognition (START INVESTING!)
THIS IS THE MOST IMPORTANT RESEARCH TREE IN THE GAME
Gives passive point multipliers for Alliance Duel & Full Prep
Earn 20-100% MORE points for same effort forever
Upgrades: Super Rewards and Event Expert to Level 20
Badge cost is HIGH but worth every single badge
Priority: Start early, continue throughout game
Hero Training
Boosts hero attack and defense stats
Increases formation power in Arena, Duels, events
Very few badges required - excellent ROI
Good "filler" research when other labs busy
Priority: Medium-High, cheap badges
Phase 3: Combat Mastery
Military Strategies (Requires Elite Troops Maxed)
Expands troop buffs for attack, defense, and HP
Unlocks Siege to Siege and Peace Seal trees
HP research (Recharge Seal) particularly valuable: 1% HP = ~150K formation power!
Badge Cost: HIGH (3,700+ per level)
Priority: Core combat tree, required for advancement
Siege to Siege (Unlocks at 25% Military Strategies)
Increases troop attack, defense, destruction value, and HP
Key research for State Ruler Event and serious PvP
Focus ONE troop type first (Assaulter, Shooter, or Rider)
F2P Strategy: Don't spread badges thin across all troop types!
Badge Cost: HIGH, but essential
Peace Seal (Unlocks at 45% Military Strategies)
Urgent Rescue research tree (hospital capacity, healing)
Costlier than Siege to Siege but provides lifesaving effects
Important for Enemy Buster and PvP events
Priority: After Siege to Siege is solid
Fully Armed Alliance
Hospital capacity increases (critical for PvP!)
Troop attack and defense buffs
Unlocks Annihilation (enemies DIE vs wounded - game changer!)
Badge Cost: HIGH
Priority: After Military Strategies foundation
Phase 4: T10 & Specialization
Rapid Growth
Unlocked after completing HQ Management
Further construction and shelter progression speed
Long research path (takes past HQ 25)
Badge Cost: ZERO
Unit Special Training (Lab 30+ Required)
Unlocks T10 troops - the strongest tier in game!
Significantly boosts troop stats and combat power
This is your endgame goal
Badge Cost: HIGH
Field (Requires 100% Siege to Seize)
Individual troop type research
Ultra-specialized buffs
Priority: Late game only
Army Building (Requires 100% Peace Shield)
Formation-specific boosts
Priority: Very late game
Steel Age (Lab 30+, LAST PRIORITY)
Only after EVERYTHING else is ready
Advanced late-game research
Quick Reference Research Order
Priority
Research Tree
Badge Cost
Why Important
1
Shelter Building
ZERO
+30% construction speed, +10% research speed - accelerates everything!
2
Elite Troops
ZERO
Training speed, troop promotions, unlocks Military Strategies
3
Alliance Recognition
HIGH
+20-50% event points FOREVER - pays for itself quickly!
4
Hero Training
LOW
Cheap badges, good formation power boost
5
HQ Management
ZERO
More construction speed, unlocks Rapid Growth
6
Military Strategies
HIGH
Core combat tree, HP research = massive formation power
7
Siege to Siege
HIGH
Focus ONE troop type, essential for PvP
8
Peace Shield
HIGH
Hospital capacity, healing buffs
9
Fully Armed Alliance
HIGH
Annihilation effect, troop buffs
10
Unit Special Training
HIGH
Unlocks T10 troops (Lab 30+ required)
Badge Management Strategy
Where Badges Come From:
Alliance Duel daily chests (20-300 badges per chest)
Full Preparedness daily merit chests (20-300 badges)
Event milestones and rewards
Special events (SVS, Canyon Clash, etc.)
Badge Spending Priority:
Alliance Recognition: Top priority, spend 70% of badges here until maxed
Military Strategies: Start when Alliance Recognition is 50%+
Siege to Siege: ONE troop type only (your main faction)
Fully Armed Alliance: After Siege to Siege is solid
Hero Training: Cheap filler, do alongside others
Badge Traps to AVOID:
❌ Assembly Tech: Only buffs ONE troop type, Elite Troops is better and free!
❌ Spreading badges across all Siege to Siege troop types - focus ONE!
❌ Low-priority combat research before Alliance Recognition is maxed
Some heroes have global passives: construction speed, research speed, training speed
Level these heroes JUST for the passive, then ignore for combat
Examples: Sophia (construction boost at 3-star), Amelia (research boost)
3. Alliance Help
ALWAYS request alliance help on research
Can reduce research time by hours or days
Free, no downside - use it on everything!
4. Research Speedup Management
Save research speedups for badge-consuming research (more valuable)
Let free research (Shelter, Elite Troops) run naturally
Use speedups during Golden Hour for Full Prep points if overlapping
The Growth vs Combat Tradeoff:
Players who focus ONLY on combat research early (ignoring growth) often find themselves stuck 6 months later still trying to finish Elite Troops. Meanwhile, growth-focused players who spent 4 months on Shelter/Elite completed the same in 2 months because of speed multipliers!
Common Research Mistakes
Skipping Shelter Building: Biggest newbie mistake. This saves days/weeks on every future building!
Rushing Combat Research Early: Without growth buffs, combat research takes forever. Build the foundation first!
Ignoring Alliance Recognition: "I'll do it later" - then you've lost MONTHS of extra event points. Start early!
Spreading Badges Thin: Trying to research ALL troop types in Siege to Siege = slow progress everywhere. Focus ONE!
Wasting Badges on Assembly Tech: Elite Troops is free and better. Don't touch Assembly Tech!
Not Using Alliance Help: Free time reduction on every research. Always request help!
Letting Labs Sit Idle: Always have research queued. Even low-priority research is better than nothing!
Forgetting Refugee Recruitment: Refugees are force multipliers. Spend diamonds here, not on random packs!
The Ultimate Research Truth:
Research is a marathon, not a sprint. The difference between top players and stuck players isn't money - it's research planning. Follow this guide, prioritize growth early, manage badges wisely, and you'll build an unstoppable foundation that compounds for months!
10 hours troop training → 6 hours (4 hours saved per queue!)
Military Strategies HP
+10% troop HP
~1.5M formation power increase
These buffs multiply and compound over time. A player with optimized research vs no research can be 2x-3x more powerful at same HQ level!
Final Wisdom: Your research choices made today will impact your account in a long run. Plan carefully, prioritize wisely, and don't waste precious badges on dead-end trees. Growth → Alliance Recognition → Combat is the path to victory!
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State vs State
SvS, also known as the State Ruler Event, is one of the biggest and most rewarding competitive events in the game. It pits entire servers against each other in a large-scale war culminating in the Capital Clash on Saturday. Teamwork, coordination, and preparation matter far more than individual power here.
Event Overview
Frequency
Every 2 weeks
4–8 servers are matched into a bracket. Winners fight winners, losers fight losers. Every server plays at least twice.
Two Phases
Prep Phase: Sunday – Friday
Capital Clash: Saturday
Prep phase points determine who invades and who defends.
Goal
Capture the enemy Capital to 100% occupation, or hold the highest occupation % when time runs out.
The winning server earns the State Ruler title and diamond mines spawn for the victors.
Personal Rewards
Up to 9 reward boxes from personal points (2.25M total needed)
During the prep phase, your entire server earns State Ruler points through regular gameplay activities. The server with more total points becomes the Invader on Saturday - a significant advantage. The other server becomes the Defender.
Activity
Points
Pro Tip
Alliance Duel (1st Place)
6,000
Rally allies early, coordinate duel days
Arena Champion
20,000
Max heroes before arena reset
Raid Enemy Trucks
100 each
Spam low-risk hits throughout the week
Full Preparedness Win
500
Stack builds and training queues
Alliance Duel Victory (Server)
30,000
Coordinate across alliances
Top 200 Furylord Damage
Up to 30,000
Push Furylord events hard during prep week
Prep Phase Checklist
Join a top active alliance - R5+ heals are a game-changer during clash
Train troops non-stop - you need maximum army size for Saturday
Stock up on heals, teleports, and resources - you'll burn through these fast
Scout the enemy server via leader chat - know their strength before clash day
Coordinate with server leadership - unified strategy wins wars
Phase 2: Capital Clash (Saturday)
This is the main battle. The Invader teleports into the Defender's state to capture their capital. The Defender must hold the line.
Battlefield Map Zones
Zone
Description
Strategic Value
Capital (Centre)
The main objective - hold for occupation %
Highest priority - controls the win condition
Turrets
Surround the capital, fire at enemies inside
Control these to pressure the capital zone
Brown Dirt
Outer fighting ground for HQ placement
Build your foothold here early - stay close to action
Last chance to coordinate with your alliance and position your HQ.
2. Contest Phase
The main battle window (1–2 hours). Fight for control of zones, turrets, and the capital.
Stay active the entire time - this is where all points are earned.
3. Final Phase
Rewards distributed. State Ruler title assigned. Diamond mines spawn for the winning side.
If invader wins, 2 new official positions are granted.
Win Condition
Reach 100% capital occupation during the contest phase. If neither side reaches 100%, the server with the highest occupation % wins. Even if your server loses, your personal points still unlock all 9 reward boxes - so keep fighting!
Invader vs Defender Roles
Role
Advantages
Limitations
Invader
Can teleport into enemy territory, attack unshielded HQs, choose when and where to strike
Away from home - no defensive structures to fall back on
Defender
Home advantage, defensive structures and turrets, can use terrain strategically
Cannot teleport to enemy state - must fight reactively
How to Farm Points & Unlock All 9 Boxes
You need 2.25 million personal points to unlock all 9 reward boxes. This is achievable even as F2P with smart play. Most efficient players unlock all boxes within 10–30 minutes of active play.
Method
Points/Action
Risk
Best For
Destroy Low-Level HQs
~50k each
Low-Med
Invaders - teleport and snipe Lv20-24 HQs, repeat 10x
TvT (Team vs Team) Fights
30–60k per fight
Low
Defenders - bait attacks, heal, repeat
Reinforce Allies
20–50k per attack
Very Low
Everyone - shield in green zone, reinforce capital/turrets
Rally/Join Rally Attacks
100k+
High
Elite alliances - tank swarms on turrets and capital
Capital/Turret Zone Kills
10–20k passive
Low
Anyone positioned near the capital - earn from enemy troop deaths
Key Insight
Points are awarded when your troops kill enemies OR when they get killed - as long as it happens in the right zones (capital area, turret zones, green areas). Sometimes sacrifice brings reward! Keep rotating forces for maximum points.
Box Rush Strategy
Step 1 - Day Before
Move your HQ to the brown dirt zone near the capital.
Ideal for power accounts. Position yourself for quick access to the fight.
Step 2 - Event Start
Reinforce allies at the capital and turrets immediately.
Join TvT swarms - points stack up fast from early chaos.
Step 3 - Mid-Event
Snipe 5–10 low-level enemy HQs for easy burst points.
Teleport, hit, move. Don't linger - efficiency is key.
Step 4 - End Phase
Join capital rallies for final burst points.
Even if your server is losing, these rallies give massive personal points.
Rewards Breakdown
Reward Type
Source
Details
Valor Medals
Personal boxes (all 9)
~45,000 total - exchange in Black Market for orange equipment
Diamonds
Personal boxes + server rewards
Significant diamond income every 2 weeks
Orange Skill Books
Personal boxes
Essential for hero upgrades
Badge Alloys
Personal boxes
Used for research and upgrades
State Ruler Title
Winning server
Server-wide buffs + prestige + 2 official positions
Diamond Mines
Capital capture
Spawn near captured capital - only winners can gather
Valor Medals = Orange Equipment
For many players, SvS is the single best source of orange gear. The Black Market lets you exchange Valor Medals directly for equipment - this is a massive power boost that doesn't require spending. Prioritise unlocking all 9 boxes every SvS event.
Advanced Strategy Tips
For Invaders
Teleport to the brown dirt zone first - don't spawn in the middle of enemy territory
Snipe unshielded low-level HQs on the outskirts before moving to the capital
Coordinate rally timing with your alliance - staggered attacks drain defender heals
Use scout reports to find weak targets
For Defenders
Garrison your HQ in the capital zone and turret areas
Focus on TvT fights - this is the fastest way to farm points defensively
Rotate reinforcements constantly to keep turrets held
Use shield zones to heal and regroup between fights
For Everyone
Hospital management is crucial - batch heal using alliance help to cycle troops fast
Don't tunnel vision on the capital alone - points can be earned everywhere
Stay online for the full contest phase if possible
Even troop losses in the capital area give you personal points
Low Power Players
Reinforce stronger allies instead of solo attacking
Park in shield zones and join rallies - your troops still contribute
Focus on snipping unshielded low-level HQs for easy points
Even getting your troops killed in the right zones earns points
Common Mistakes to Avoid
Don't Make These Mistakes
Not stocking heals and teleports - you'll run dry mid-battle and become useless
Ignoring the prep phase - your server needs every point to secure invader status
Going solo against strong players - you'll lose troops for minimal points; rally instead
Forgetting to move your HQ before clash day - you need to be positioned near the action
Not healing troops between fights - use alliance batch healing to cycle your army
Giving up if your server is losing - personal rewards are based on YOUR points, not the server outcome
Fighting outside scoring zones - battles in random areas give far fewer points than capital/turret zones
Quick Reference: SvS Timeline
Day
Phase
What to Do
Sunday
Prep Starts
Begin earning State Ruler points through daily activities
Mon – Fri
Prep Phase
Alliance Duel, Arena, Furylord, truck raids - every point counts
Friday Evening
Final Prep
Move HQ to brown dirt, stock heals/teleports, coordinate with alliance
Saturday
Capital Clash
Fight for the capital! Farm all 9 personal boxes. Stay active throughout.
Post-Event
Rewards
Collect rewards, spend Valor Medals in Black Market, heal troops
SvS is the single best event for gearing up. Even if you're a lower-power player, you can unlock all 9 boxes with smart play. Focus on reinforcing allies, joining rallies, fighting in scoring zones, and keeping your troops cycling. The Valor Medals from this event are your fastest path to orange equipment - never skip SvS!
SvS Planning
Loading SvS planning
Checking access and syncing the map
Enter the planning password to view the shared capital map.
Explore the tools with sample data. Nothing is saved to the real board.
No relayed codes right now. Scroll down for codes scraped from public aggregator sites.
Other Sources
Codes scraped from public aggregators (Bluestacks, Lootbar, etc.). Less timely than the Discord-relayed list above, but worth trying.
No codes from other sources right now.
Admin: manage codes
📡 Discord Relay setup needed
Poll a Discord channel via the official REST API every minute and auto-import any gift codes posted there. Designed for shared hosting (Hostinger) — uses scheduled cron jobs, no persistent connection needed.
Codes show up in the 🎁 Gift Codes tab with source=discord:poll.
Bot: —Channel: —Last poll: —Last result: —
1 Create a Discord bot & invite it
One-time setup (5 min):
① Go to discord.com/developers/applications → New Application → name it anything.
② In the left sidebar: Bot → Reset Token → copy it.
③ On the same Bot page, enable "Message Content Intent" (under Privileged Gateway Intents). Without this, the bot reads empty messages.
④ Sidebar: OAuth2 → URL Generator. Scopes: bot. Bot Permissions: View Channel + Read Message History. Copy the generated URL, open it, pick your own server, authorize.
⑤ In Discord (your server), enable Developer Mode (User Settings → Advanced), right-click your mirror channel → Copy Channel ID.
⑥ Paste both below and click Save.
2 Save bot token & channel ID
3 Set up the Hostinger cron job
This URL must be hit on a schedule. Anyone with this URL can trigger a poll — keep it private.
In Hostinger hPanel: Advanced → Cron Jobs → Create a New Cron Job. Command:Schedule: "Common Settings" → Once per minute (free plans usually allow this; if your plan caps at 15 min, that's the highest cadence you'll get).
Save. Within 1–15 min depending on the schedule, the activity log below should start receiving messages.
4 Recent activity (last 20 messages)
No activity yet.
🔒 Log in as an administrator to configure the Discord relay.
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Mod Exterior Modules Guide
Exterior Modules are add-on components that you install onto your modified vehicle to boost its combat stats. Unlike standard vehicle modifications (which use wrenches and blueprints), Exterior Modules are obtained through special Exterior Module Chests and provide additional stat bonuses on top of your existing vehicle power. Think of them as "gear for your tank" - each module slot enhances a specific area of your vehicle's performance.
Why Exterior Modules Matter:
Exterior Modules are a significant source of vehicle power that many players overlook. They provide flat and percentage-based stat boosts to your vehicle's combat effectiveness - boosting troop stats, damage output, and survivability. Upgrading these modules is one of the most efficient ways to increase your overall CP in the mid-to-late game.
How to Obtain Exterior Module Chests
Exterior Module materials come primarily from Exterior Module Chests, which can be earned through several sources:
Full Preparedness (18-Point Chest)
Reaching the 18-point (max) chest in Full Preparedness is one of the most reliable sources of Exterior Modules. This chest also contains advanced tactical plug-in materials and universal orange hero fragments.
Priority: Hit this chest EVERY day!
Events & Seasonal Rewards
Major events like SvS (State vs State), Canyon Clash, and special seasonal events often include Exterior Module chests as milestone or ranking rewards.
Priority: Always check event reward tracks for module chests.
Shop & Packs
Exterior Module materials appear in the Glory Shop, Black Market, and limited-time packs. Some monthly passes also include module resources.
Priority: Buy when available at good value.
Zombie Siege & Special Activities
High milestone rewards from Zombie Siege and other recurring activities can include Exterior Module chests alongside golden wrenches and blueprints.
Priority: Push for highest milestones.
Module Types & Slots
Your vehicle has multiple Exterior Module slots, each corresponding to a different part of the vehicle. Each slot accepts specific module types that boost related stats:
Module Slot
Primary Stats
Impact
Weapon Module
Troop Attack, Damage Dealt
Boosts your formation's offensive power - prioritize for PvP and rally attacks
Armor Module
Troop Defense, Troop HP
Increases survivability - essential for defenders, rally traps, and wall defense
Tire Module
March Speed, Troop HP
Faster marches and added durability - valuable for both PvP mobility and defense
Trunk Module
Troop Load, Resource Capacity
Improves gathering efficiency and loot capacity - great for economy-focused players
Engine Module
Overall Vehicle Power, Mixed Stats
Broad stat boosts across the board - provides balanced improvement to all areas
Important:
Module slots unlock progressively as you level up your vehicle modification. Higher vehicle levels = more module slots available. Make sure you're keeping up with your standard wrench-based vehicle upgrades alongside module installation!
Module Rarities
Like hero equipment, Exterior Modules come in different quality tiers. Higher rarity modules provide significantly better stats:
Green
Basic stat boosts. You'll get plenty of these early on. Use them as placeholders but don't invest upgrade materials into them.
Blue
Moderate improvement over green. Decent for mid-game use while you farm better modules. Safe to upgrade slightly.
🟣 Purple
Strong stat values. Worth upgrading for most players. These will serve you well until you can replace with orange modules.
🟠 Orange
Best-in-slot modules with the highest stat values. Focus all your upgrade materials here once obtained. These are your endgame modules.
Upgrading & Enhancing Modules
Once you've installed modules, you can enhance them to increase their stats further. The upgrade system works similarly to hero equipment enhancement:
Enhancement: Uses Exterior Module materials (from chests) to increase the module's level and base stats. Each level adds incremental stat boosts.
Promotion: At certain enhancement thresholds, you can promote a module to unlock bonus stats or set effects. This requires specific promotion materials.
Replacement: You can swap modules freely. When replacing a lower-rarity module with a higher one, your invested materials are NOT lost - they transfer or refund partially, depending on the module type.
Upgrade Priority:
Focus upgrades on your Weapon Module first if you're an attacker (PvP, rallies), or Armor Module first if you're a defender (trap accounts, wall defense). After your primary module, spread upgrades evenly across remaining slots for balanced growth - the same logic as hero gear star upgrades.
Strategy: When to Open & Use Module Chests
Golden Rule:
Just like every other resource in Last Z - save your Exterior Module chests for the RIGHT moment! Opening them during Modded Vehicle Boost day (Monday) in Alliance Duel may count toward your daily points. Always check the VS → Today's Theme before using any vehicle-related items.
Smart Module Chest Usage:
Opening Exterior Module Chests counts for AD points. Save all module activity for Monday (Modded Vehicle Boost day) to double-dip with Alliance Duel scoring.
Coordinate with Full Preparedness. If Mod Vehicle Boost is the active Full Prep task, installing or upgrading modules during that window earns you points in both events - Golden Hour for modules!
Don't rush to open chests. Stockpile module chests until you have enough to make a meaningful upgrade. Random partial upgrades waste potential event points.
Prioritize orange modules. If you have a mix of module chests, open enough to fill all slots first, then focus on farming orange-quality replacements for your most important slots.
Tips & Best Practices
Always equip SOMETHING in every available module slot, even if it's a green or blue module. An empty slot means zero bonus stats. A bad module is always better than no module!
Vehicle Level Gates: Don't forget that module slots unlock as your vehicle level increases. Keep pushing wrenches into your standard vehicle modifications to unlock all available slots.
Balance with Other Upgrades: Exterior Modules are powerful, but don't neglect your core wrench-based vehicle progression, hero gear, or research. Vehicle power comes from the combination of all three systems working together.
Check Set Bonuses: Some module combinations may provide set bonuses when you equip matching rarity or type modules across all slots. Always check if there's a set effect before mixing rarities.
F2P Patience: Orange modules are rare for F2P. Don't stress if you're running purple modules for months - focus on maximizing your Alliance Duel chests (hit that 18-point chest daily!) and event rewards to gradually collect better modules.
Module Materials from AD: The Alliance Duel 18-point chest is one of the ONLY reliable free sources of advanced module materials. This alone is reason enough to take Alliance Duel seriously every single day.
Common Mistakes
Leaving Module Slots Empty: Even a green module gives stats. Fill every slot immediately when it unlocks.
Over-investing in Low-Rarity Modules: Don't dump upgrade materials into green/blue modules. Use them as placeholders and save materials for purple/orange.
Ignoring Vehicle Level: Module slots are gated by vehicle modification level. If you're not progressing your base vehicle, you're missing out on module slots entirely.
Using Module Chests on Wrong Days: Just like wrenches and blueprints - opening module chests outside of Modded Vehicle Boost events wastes potential Alliance Duel and Full Prep points.
Unbalanced Module Upgrades: Maxing one module while ignoring others gives diminishing returns. Spread upgrades evenly across all slots for best CP gains.
Forgetting Module Upgrades Exist: Many players install modules and never touch them again. Check back regularly - as you earn more materials, keep enhancing them!
The Bottom Line:
Exterior Modules are an essential part of your vehicle's combat power. They're easy to overlook because the main vehicle upgrade path (wrenches + blueprints) gets all the attention, but modules provide a huge stat layer on top of that foundation. Treat them like hero gear for your tank - fill every slot, upgrade strategically, and always time your module activity with events for maximum value. Combined with solid vehicle progression, modules can push your CP significantly higher than players who ignore them.
Formation Setup Guide
Formations are the core combat system in Last Z. Getting them right means aligning your heroes, factions, troop types, and seasonal buffs into one unified force. This guide covers everything you need to build, optimise, and evolve your formations heading into Season 3 - including what changed since S1 and S2 heroes were introduced.
Entering Season 3 - Key Context:
Your last seasonal heroes were Selena (Blood Rose) and Evelyn (Guard of Order) from Season 1 Wave 2, plus Bella/Alma/Harleyena from Season 2. Season 3 will introduce three new heroes: Licia (Blood Rose), Liliana (Wings of Dawn), and Dodemeki (Guard of Order). These heroes bring new mechanics including damage resistance pairing bonuses and massive troop capacity increases. Plan your resources now!
Formation Basics Recap
Each formation holds up to 5 heroes and their assigned troops, mounted on a vehicle. You can have up to 4 formations total (the 4th requires the ApocAid Monthly Pass). Formations provide ATK and DEF bonuses to troops inside them, and upgrading them increases troop capacity and base power.
Formation Fact
Detail
Max Heroes Per Formation
5 heroes
Max Formations
3 (free) / 4 (with ApocAid Pass)
Front Row Slots
2 positions - Defenders/Tanks with HP/DEF buffs
Back Row Slots
3 positions - DPS heroes with ATK/damage buffs
Upgrade Requirement
Formation I Lv2 requires Bar Lv1; otherwise no building prereqs
Vehicle
Each formation has its own vehicle - upgrades apply to that formation only
The Three Factions & Counter System
Every hero belongs to one of three factions, and each faction buffs a specific troop type. The counter triangle is the most important strategic system in the game.
Blood Rose
Troop Type: Assaulters
Playstyle: Aggressive frontline, highest raw damage
Population: ~1% of players - niche, matchup-sensitive
The 10% Counter Bonus:
When your faction counters the enemy's faction, your troops deal 10% bonus damage and take 10% less damage. This sounds small but compounds massively with other buffs. A well-built counter formation can beat an opponent with significantly higher power. This is why Wings of Dawn is so popular for F2P - most opponents run Blood Rose.
Faction Deployment Bonuses
These bonuses activate automatically based on how many heroes from the SAME faction are in one formation. This is why mono-faction builds dominate.
Same-Faction Heroes
Bonus
1 hero
+5% Troop ATK & DEF
2 heroes
+10% Troop ATK & DEF
3 heroes
+15% Troop ATK & DEF (+107% ATK from faction scaling)
4 heroes
+20% Troop ATK & DEF
5 heroes (full)
+25% Troop ATK & DEF + 10% Troop Capacity
The jump from 4 to 5 same-faction heroes is huge because of that extra 10% troop capacity. More troops = more damage = more survivability. This alone makes mono-faction mandatory for competitive play. Mixed formations quietly cap your ceiling and you'll never realise it until you switch.
Hero Skill Types & Troop Matching
Understanding how hero skills interact with troops is the difference between a powerful formation and a waste of resources.
"Troops Led" Skills
How They Work: These buffs apply ONLY to the troops in that hero's formation.
Example: Selena's +45% Assaulter DEF only works if she's leading Assaulters.
⚠️ Mismatching troop type = ZERO benefit. If a hero buffs Assaulters but you send Shooters, the bonus is completely wasted.
"Regardless of Deployment" Skills
How They Work: These passives buff ALL formations using that troop type, even from the bench.
Example: Selena's passive: "Regardless of whether deployed, all Assaulter units' damage increases by 10%."
✅ These are the HIGHEST-VALUE heroes to max first. One maxed passive hero amplifies your entire army.
3rd Skill (Global Passives)
How They Work: Permanent account bonuses - training speed, construction speed, fuel efficiency, etc.
Example: Scarlett/Oliveira/Evelyn each give major camp training speed for their faction's troop type, then add troop ATK/DEF and resource-cost bonuses through star upgrades.
Key Rule: At 5-star, many 3rd skills expand to boost ATK/DEF for ALL troop types, not just their faction's.
THE #1 Formation Mistake:
Sending mixed troops (Assaulters + Shooters + Riders) in one formation. This wastes every faction-specific hero bonus. If your heroes buff Assaulters +45% DEF but you're running 50% Shooters, you've just halved your defensive bonus. Run 100% of ONE troop type per formation. Always.
Seasonal Hero Waves & What They Add
Each season introduces a wave of 3 heroes (one per faction) that add new mechanics and power scaling. Here's what we've had so far and what's coming:
Season 1 - Wave 1 (Oliveira, Scarlett, Evelyn)
What They Brought:
3rd Skills: Major camp training speed for their faction's troop type (Assaulters for Blood Rose, Shooters for WoD, Riders for GoO)
Star upgrades add extra training speed, troop ATK/DEF, and reduced training resource costs; at 5-star the ATK/DEF boosts expand to ALL troop types
This wave activated faction deployment bonuses - the moment mixed formations became unviable
Season 1 - Wave 2 (Selena, Nyx, Sakura)
What They Brought:
Large ATK/DEF boosts for faction troop types (up to +45% DEF for Selena on Assaulters)
Passive 10% damage boost to faction troops regardless of deployment - applies to ALL formations
Selena (Blood Rose) became essential for any Assaulter-based account
Evelyn (Guard of Order) gave Riders the ATK/DEF foundation they needed
Season 2 (Bella, Alma, Harleyena)
What They Brought:
3rd Skills: +15% troop HP and +25% troop damage for faction-specific units
4th Skill: +10% troop HP when deploying 5 same-faction heroes - further rewards mono-faction
At this stage, mixed formations don't just underperform - they bleed efficiency in every fight
⭐ Season 3 - INCOMING (Licia, Liliana, Dodemeki)
What to Expect:
+90 flat troop capacity - massive increase to march size
Up to +20% hero ATK/DEF - direct combat stat boost
NEW MECHANIC - Damage Resistance (7.5%): When paired with specific S2 heroes (e.g., Liliana + Alma for Wings of Dawn), shooter units gain 7.5% damage resistance. This is one of the rarest and most impactful stats in the game.
At 5-star: +7.5% troop capacity AND damage resistance extends to ALL unit types
Licia (Blood Rose): Healing + DPS hybrid. Pairs with Bella (S2) for damage resistance on Assaulters
Liliana (Wings of Dawn): Attack-type with leap AoE. Pairs with Alma for Shooter damage resistance. Unlocked via Warrior Battle Pass.
Dodemeki (Guard of Order): Burst damage dealer. Pairs with Harleyena for Rider damage resistance
Season 3 heroes are extremely strong, but if you went hard on S1 heroes and they're highly starred, don't panic. S3 heroes are an addition, not a replacement. Prioritise getting them to 1-star to unlock skills, then 4-star to unlock the 4th skill (damage resistance pairing). Going from 4-star to 5-star gives less return than getting all your core heroes to 4-star first.
Recommended Formations by Faction
Blood Rose - Full Assaulter Build
Slot
Hero
Role
Key Contribution
Front 1
Katrina
Defender/Tank
Best tank in game. Summons troops, exceptional survivability. Anchors everything.
Front 2
Selena (S1)
ATK/Defender
+45% Assaulter DEF (troops led) + 10% Assaulter DMG (passive to ALL formations)
+15% Assaulter HP, +25% Assaulter DMG. 4th skill: +10% HP at 5 same-faction.
Back 3
Licia (S3) ⭐
DPS/Healer
Healing + damage. Pairs with Bella for 7.5% Assaulter damage resistance.
Blood Rose Alternative (Pre-S3):
If you don't have Licia yet, use Vivian or Miranda in the 5th slot. Vivian adds creep utility; Miranda adds durability. Oliveira is also excellent for her Assaulter Camp training speed passive (3rd skill), and her S1 deployment talent rewards full Blood Rose formations.
Wings of Dawn - Full Shooter Build
Slot
Hero
Role
Key Contribution
Front 1
Laura
Defender/DPS Hybrid
Rare dual-role: tanks AND deals AoE damage. Shooter-optimised.
Front 2
Isabella
Defender
Crowd control with slowing effects, adds survivability to the front.
Back 1
Scarlett (S1)
DPS/Support
Shooter Camp training speed (3rd skill). S1 deployment talent rewards full Wings formations.
Massive AoE leap damage. Pairs with Alma for 7.5% Shooter damage resistance.
Wings Alternative (Pre-S3):
Use Fiona (AoE fire damage) or Christina (support balance) in slot 5. Nyx (S1 Wave 2) is also strong for her shooter passive buffs. Wings of Dawn is currently the easiest faction for newer players because it directly counters the most common opponent (Blood Rose).
Guard of Order - Full Rider Build
Slot
Hero
Role
Key Contribution
Front 1
Mia
Defender
Strong frontline tank for GoO. Rider HP and DEF buffs.
Front 2
Harleyena (S2)
Defender/Tank
Frontline S2 tank. Rider HP/DMG and required for S3 damage resistance pairing.
Back 1
Evelyn (S1)
DPS
Rider Camp training speed (3rd skill). S1 deployment talent rewards full Guard formations.
Back 2
Sakura (S1 W2)
DPS
Rider DEF/ATK buffs and +10% Rider DMG passive, even from bench.
Back 3
Dodemeki (S3) ⭐
Burst DPS
High burst damage. Pairs with Harleyena for 7.5% Rider damage resistance.
Guard of Order Reality Check:
Only ~1% of players run GoO. It's powerful when built correctly but harder to invest in because hero shards are scarce and the faction is more matchup-sensitive. GoO hard-counters Wings of Dawn but gets destroyed by Blood Rose. If your server is mostly Blood Rose players, GoO will struggle. Recommended only for experienced spenders or players with strong GoO hero collections.
F2P Formation Strategy
Option A: Wings of Dawn (Recommended)
Why: Directly counters the majority of players (Blood Rose). Heroes are accessible. Shooter formations are well-balanced between offence and defence.
F2P Core: Laura + Isabella + Fiona + Christina + (Scarlett or Alma when available)
Why: Most heroes are easy to obtain. Highest raw damage. Katrina is the strongest hero in the game and farmable through Prime Recruit.
F2P Core: Katrina + Sophia + Vivian + Miranda + Ava
Focus: Upgrade Assaulter Camp → Train T9+ Assaulters → Replace purple heroes with orange as you get them
If you don't have 5 orange heroes from one faction yet, fill gaps with purple heroes from the SAME faction rather than mixing factions. A 3-orange + 2-purple mono-faction team is still better than a 5-orange mixed-faction team because of the deployment bonuses.
Mixed Faction Workaround (3+2 Split)
If you absolutely cannot fill 5 slots from one faction, the 3+2 split is the only acceptable compromise:
How It Works:
Run 3 heroes from your primary faction (to get the +15% ATK/DEF and faction scaling bonus)
Fill remaining 2 slots with heroes from whichever faction counters your expected opponent
Example: Facing mostly Wings of Dawn? Run 3 Guard of Order + 2 Blood Rose
You lose the 5-hero capacity bonus (+10%) but gain matchup flexibility
This is strictly inferior to mono-faction - only use it if you genuinely can't fill 5 slots
Star Upgrade Priority
Stars matter more than levels early game. Here's the optimal star progression:
Priority
Action
Why
1st
Get all 5 core heroes to 1-star
Unlocks skill upgrades - massive power spike
2nd
Get all 5 core heroes to 4-star
Unlocks 4th skill - the biggest single upgrade (deployment bonuses, damage resistance pairings)
3rd
Push your #1 DPS hero to 5-star
5-star extends buffs to ALL troop types and unlocks full stat scaling
4th
5-star remaining core heroes one at a time
Each 5-star adds incremental power, but 4→5 is less impactful than getting everyone to 4
NEVER Upgrade Evenly!
This is the most common mistake. Having five 3-star heroes is dramatically worse than having three 4-star heroes and two 1-star heroes. The 4th skill unlock at 4-star is a massive power gate - get there ASAP on your best heroes.
Season 3 Preparation Checklist
Resources to Save
Season Recruitment Tickets (for S3 heroes after they enter the pool)
Universal Shards (for starring up new heroes)
Skill Books (for levelling S3 hero skills)
Orange Equipment pieces (to gear new heroes immediately)
Power Cores (priority on new S3 heroes once obtained)
Actions to Take Now
Make sure your S2 hero (Bella/Alma/Harleyena) is at least 4-star - needed for S3 damage resistance pairing
Get your primary troop camp to max level for T9+ training
Complete any pending research that boosts troop stats
Don't waste shards on heroes outside your faction
Bank Warrior Battle Pass resources if you plan to buy Licia/Liliana/Dodemeki
S3 Hero Investment Order
Step 1: Obtain your faction's S3 hero (Battle Pass or events)
Step 4: Level skills using the 3rd skill priority method (global passives first)
Step 5: Gear up with faction-appropriate equipment
Complete Hero Roster by Faction
Blood Rose (Assaulters)
Hero
Season
Rarity
Role
Priority
Katrina
Base
S (Orange)
Defender/Tank
S+ MUST BUILD
Sophia
Base
S (Orange)
DPS
S+ MUST BUILD
Oliveira
S1
S (Orange)
DPS/Passive
S - Assaulter training + deployment bonus
Selena
S1 W2
S (Orange)
ATK/Tank
S - +45% Assaulter DEF, passive 10% DMG
Bella
S2
S (Orange)
Defender
S - Troop HP/DMG, required for S3 pairing
Licia ⭐
S3
S (Orange)
DPS/Healer
S - Damage resistance + troop capacity
Vivian
Base
A (Purple)
DPS
A - Good crit damage
Miranda
Base
A (Purple)
Support
B+ - Frontline durability
Ava
Base
A (Purple)
Support
B+ - Balanced support
Wings of Dawn (Shooters)
Hero
Season
Rarity
Role
Priority
Laura
Base
S (Orange)
Defender/DPS
S+ MUST BUILD
Amelia
Base
S (Orange)
DPS
A+ - Solid shooter DPS
Scarlett
S1
S (Orange)
DPS/Support
S - Shooter training + deployment bonus
Nyx
S1 W2
S (Orange)
DPS
S - Shooter passive buffs
Alma
S2
S (Orange)
Defender/Control
S - Troop HP/DMG, required for S3 pairing
Liliana ⭐
S3
S (Orange)
DPS (Attack)
S - Damage resistance + troop capacity
Fiona
Base
A (Purple)
DPS/AoE
B+ - Early carry, fire damage
Isabella
Base
A (Purple)
Defender
A - Crowd control, flexible
Christina
Base
A (Purple)
Support
A - Stays useful longest of purple heroes
Guard of Order (Riders)
Hero
Season
Rarity
Role
Priority
Mia
Base
S (Orange)
Defender
S - Best GoO tank
Chinatsu
Base
S (Orange)
DPS
A+ - Alliance Duel points passive
Evelyn
S1
S (Orange)
DPS
S - Rider training + deployment bonus
Sakura
S1 W2
S (Orange)
DPS
S - Rider passive buffs
Harleyena
S2
S (Orange)
Defender/Tank
S - Troop HP/DMG, required for S3 pairing
Dodemeki ⭐
S3
S (Orange)
Burst DPS
S - Damage resistance + troop capacity
Leah
Base
A (Purple)
DPS/Utility
B - Debuffs, versatile
Elizabeth
Base
A (Purple)
DPS
B - Temporary F2P option
Maria
Base
A (Purple)
DPS
B - Temporary F2P option
Advanced: Damage Resistance Pairing (S3 Mechanic)
Season 3 introduces a new mechanic: when you deploy an S3 hero alongside their paired S2 hero in the same formation, your faction troops gain 7.5% damage resistance. At 5-star, this extends to all unit types.
S3 Hero
Pairs With (S2)
Faction
Buff
Licia
Bella
Blood Rose
+7.5% Assaulter damage resistance
Liliana
Alma
Wings of Dawn
+7.5% Shooter damage resistance
Dodemeki
Harleyena
Guard of Order
+7.5% Rider damage resistance
Why Damage Resistance Is Huge:
Damage resistance is one of the rarest stats in Last Z. Unlike ATK/DEF which scale linearly, damage resistance is a flat percentage reduction on ALL incoming damage. In sustained PvP fights, accounts without damage resistance take disproportionately higher losses. This makes the S2+S3 hero pairing one of the highest-value investments heading into Season 3.
Formation Mistakes to Avoid
❌ Mixed Factions
Running 2 Blood Rose + 2 Wings of Dawn + 1 Guard of Order. You get minimal faction bonuses and no meaningful troop synergy. Pick ONE faction.
❌ Mixed Troop Types
Sending Assaulters + Shooters + Riders in one march. Hero buffs only apply to their specific troop type, so you're wasting 60-70% of your heroes' value.
❌ Spreading Upgrades Evenly
Giving all 10+ heroes equal investment. Focus everything on your 5 core formation heroes. One maxed hero beats five half-upgraded ones.
❌ Ignoring 3rd Skills
Global passives (training speed, fuel, research) are permanent multipliers. Level these early - they compound over your entire account lifetime.
❌ Wrong Troop Tier
Mass-training T6 troops when T9 is available. 10K T9 troops outperform 40K T6. Always train the highest tier possible and retrain lower tiers up.
❌ Neglecting Vehicle
Each formation's vehicle adds stats and march speed. Upgrade wrenches, blueprints, and Exterior Modules (see Exterior Modules tab) for your main formation first.
The Perfect Formation Formula:
Right faction (mono) + Right heroes (5 same-faction, properly starred) + Right troop type (100% matching) + High troop tier (T9+) + Upgraded formation building + Levelled vehicle + S2/S3 damage resistance pairing = maximum combat effectiveness. Nail all 7 elements and you'll punch way above your power level.
Season heroes become available to all players within ~90 days of the season ending. Their exclusive equipment also becomes free at the start of the next season. Don't panic if you can't get S3 heroes on Day 1 - save resources, plan ahead, and build them properly when they arrive in your recruitment pool.
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Heroes
Browse all heroes by faction. Click a hero to view their full bio, skills breakdown by star level, and usage recommendations.
⚔️
Select a hero from the list to view their full profile
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Formation Calculator
Build up to 3 formations below. Select heroes for each slot and the calculator will analyse your faction bonuses, troop synergies, season pairings, and rate your formation. Use the presets inside each formation to quick-load proven compositions.
Select Hero
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Season 2: Everfrost Guide (formerly Desert Season)
Everfrost completely changes the seasonal formula. There are no more Sandsoul or Sapphire tiles to fight over - instead, the entire season revolves around hunting frozen creatures for Frost Cores, growing Ice Blooms in Smart Greenhouses, and channelling both into your Bio Lab to build Virus Resistance. Bio Lab is the most powerful building this season by a wide margin, and every resource decision should orbit around keeping it upgrading.
The One Principle That Governs This Season:
Resistance still rules everything. The difference is how you get it: Bio Lab and Smart Greenhouses replace Virus Labs and tiles. A well-built resistance foundation will let you farm harder content, earn stronger rewards, and dominate Glory War. Without it, even stacked troops will underperform badly.
How the Season Works
Instead of the tile-driven cycle from Desert Season, Everfrost runs on a building-and-farming loop:
Smart Greenhouses
These produce Ice Blooms - the fuel your Bio Lab needs to level up. Each Greenhouse also adds +5 resistance per level. You begin with 2, unlock 2 more when AC2 goes down, and can get a 5th through the Wartime Investment purchase.
Golden rule: your weakest Greenhouse limits your entire production. Level them evenly - never leave one behind.
Bio Lab
The centrepiece of the season. Every level provides a big chunk of resistance plus Mastery XP. It eats Ice Blooms and Frost Cores to upgrade. If your Bio Lab is sitting idle, you're falling behind - keep it running at all times.
Think of it this way: every hour your Bio Lab isn't upgrading is an hour of resistance you'll never get back.
Creature Hunting
Frost Cores - the other key ingredient for Bio Lab - drop from Frostbanes (seasonal boomers), Snow Leopards, and Yetis on the world map. Frostbanes give the best returns and should always be your first target each day.
During Week 1 you get 30 daily attempts; after that it drops to 15 but rewards double.
Earning Influence
Your influence score this season comes exclusively from landing first hits on Frostbanes and Snow Leopards. You don't need to solo them - joining someone else's rally and getting credit for the first hit counts. Enable Auto-Rally and hop into every available rally to rack up influence alongside your Frost Core income.
This is the great equaliser - low-spenders can accumulate influence just as fast as whales if they rally consistently.
Building Your Greenhouse → Bio Lab Engine
Week 1 - Greenhouses Come First
The Opening Sequence:
Greenhouse → Greenhouse → Greenhouse → Greenhouse → Bio Lab. Cycle through that pattern relentlessly. The opening days of the season shape everything that follows - players who get this engine running quickly snowball ahead and rarely get caught.
When to pause Bio Lab: If your next Bio Lab upgrade would force you to wait more than 6–8 hours for Ice Blooms, switch back to Greenhouse upgrades. Sitting around for half a day with nothing happening is a serious loss of tempo.
When new Greenhouses unlock: Rush them to the same level as the others immediately. One under-levelled Greenhouse drags down your entire Ice Bloom output.
Where strong players are by Day 2–3: Greenhouses around 10–12, Bio Lab around 9–10.
Week 2–3 - Shift Focus to Bio Lab
Once your Greenhouses hit the 14–16 range and are producing blooms faster than Bio Lab can consume them, it's time to flip. Now Bio Lab becomes the priority:
New cycle: Bio Lab → Bio Lab → Bio Lab, with the occasional Greenhouse upgrade only if you notice bloom income lagging.
Where strong players are by Day 10–12: Greenhouses 16–20, Bio Lab 10–12.
Where average players are: Greenhouses 8–11, Bio Lab 10–11. The numbers look close, but the bloom income gap is 2–3× and widens fast.
Frost Core Management:
Treat Frost Cores as reserved currency - they exist to feed Bio Lab and nothing else. If your next Bio Lab upgrade will finish in under 8–10 hours, keep enough Cores banked to start the one after that immediately. If it takes longer than 10 hours, at minimum have enough ready for the next level. The moment you complete a Bio Lab upgrade with nothing queued behind it, you've lost valuable time.
All Season Buildings
Building
What It Does
When to Focus
Smart Greenhouses
Produce Ice Blooms to fuel Bio Lab. Each level also gives +5 resistance per building.
🔴 Week 1 - your very first priority
Bio Lab
Large resistance gains per level, plus Mastery XP. Eats Ice Blooms and Frost Cores.
🔴 Never idle - the most important building all season
Glacial Military Depot
Troop ATK multiplier that scales with your current resistance. Low resistance = barely noticeable. High resistance = massive boost.
🔵 Week 2+ only - after Bio Lab hits at least level 10
Glacial Fortress
Troop DEF multiplier, also resistance-scaled. Matters mainly when troop losses start getting expensive.
🔵 After Depot - defence is secondary to damage early on
Military Command
Damage multiplier scaled by resistance. Amplifies rallies, Yeti fights, Ice Pit performance, and Glory War AC assaults.
🔵 First combat building to touch once you're ready
Don't Fall Into the Combat Building Trap:
It's tempting to start levelling the Glacial Depot, Fortress, and Command early - they sound powerful. But their bonuses multiply off your resistance, not your raw troop stats. At 1,200 resistance a 10% damage buff barely registers. At 2,800 it becomes a game-changer. Spending resources on these buildings before your Bio Lab and Greenhouses are established just slows down the thing that actually makes them worth having. Wait until at least late Week 2.
Daily Creature Farming
Frostbanes (Boomers)
Fuel cost: 16–20 per rally
Always do these first. They're the richest Frost Core source available. Week 1 gives you 30 attempts per day; after that it drops to 15 with doubled payouts.
Snow Leopards
Fuel cost: 8 each
A decent secondary source of Frost Cores. Spend your leftover fuel on these after you've finished all available Frostbanes for the day.
Yetis
Attempts: 2 per day (5 on Endless Night - Sunday)
Drop Ice Blooms, Frost Cores, state-wide rewards, and discovery bonuses. Always rally them even if your personal reward cap is reached. Pro tip: if a Yeti targets your base, start a rally against it then immediately cancel - this interrupts its attack.
The Mastery System
Everfrost introduces a Mastery Hall with a level cap of 50 and two separate skill trees. The twist: the Combat tree doesn't unlock until you reach Mastery Level 30, so everyone spends the early season in Support whether they like it or not.
Support Tree (Levels 1–29) - Your Entire Early Game
Level 1: Architect's Insight (faster Mastery XP gain) and Icebloom Production (higher Greenhouse output)
Level 20: Resistance Boost (additional resistance per Greenhouse level)
Combat Tree (Levels 30+) - When PvP Heats Up
You can reset your mastery to refund all spent points and reallocate them into Combat. Most competitive players do this around Week 3–4 when Glory War and Ice Pit battles start mattering.
Then survivability: Troop HP, Damage Reduction, Defence
Then war multipliers: Rally Size, Rally Speed, PvP Damage
Pre-Reset Checkpoint:
Before you switch out of Support, make sure you've reached at least Bio Lab level 10, Greenhouses at 15, and Resistance around 2,000. If you're not there yet, your Support points are still working harder for you than Combat ones would.
Ice Pits & Fishing
Ice Pits are timed PvP zones that open three times per week. Your troops take damage while inside, but you can fish for valuable rewards using Fishing Certificates (earned from dailies and Fishing Guide Collector). Week 1 pits are local to your state; after that they become cross-server.
Pit Level
Day
Opens At
Level 1
Monday
11:00 AM Server Time
Level 2
Wednesday
11:00 AM Server Time
Level 3
Friday
11:00 AM Server Time
Save all your Fishing Certificates for the Level 3 pit on Friday. Lower-tier fish will circulate around the state anyway since players can gift them to each other - there's no reason to burn tickets on weak catches early in the week.
Animal Rescue (Monday–Wednesday)
My favourite! Frozen animals pop up on the map during the first half of each week. Tapping one triggers an irreversible reward - even closing the dialogue still collects it - so choose carefully.
Animal
What You Get
When to Pick It
Mammoth
2 Exclusive Weapon Fragments, speedups, resources
Best choice if you still need weapon fragments or aren't pursuing T10 troops yet
Deer
300 Badges, speedups, resources
Best choice once you're actively training T10s or your badge stockpile is running low - potentially 3,000 badges per day
Fox
300 Orange Books, Blueprints, speedups
Worth picking if you're specifically gated on skill books or blueprints - otherwise Mammoth or Deer wins
Boar
200 Diamonds, fuel, experience
Avoid - the rewards are far weaker than every other option. Only tap one if you're truly desperate for fuel
Where You Should Be
When
On Track
Falling Behind
Day 2–3
Greenhouses 10–12, Bio Lab 9–10
Greenhouses 6–8, Bio Lab 5–7
Day 10–12
Greenhouses 16–20, Bio Lab 10–12
Greenhouses 8–11, Bio Lab 10–11
Week 3–4
Resistance 2,000+, Mastery 30+, switched to Combat
Resistance under 1,500, still running Support
What It All Comes Down To:
Everfrost is a resistance race. The players who pour everything into Smart Greenhouses and Bio Lab during the opening week, farm every Frostbane and Yeti they can, and hold off on combat buildings until their resistance justifies the investment will control the map. The early-game Greenhouse → Bio Lab loop is the single most important skill to master this season - get that right and the rest falls into place.
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Championship Battle Calculator
Simulate a 3v3 Championship matchup. Assign factions to each hero slot, set formation power, then drag formations to reorder your lineup. The calculator shows win probability across all possible enemy arrangements.
How Championship Battles Work: Both players bring 3 formations. Before each round you can shuffle (reorder) your lineup. Formations fight in order: your F1 vs their F1, F2 vs F2, F3 vs F3. Best of 3 wins the series. Drag formations or use arrows to reorder, then simulate to find your optimal lineup.
Note: This is a simplified model. Real in-game outcomes also depend on hero skills, troop tiers, equipment, vehicle stats, and other buffs not captured here. Use this calculator to gauge the general advantage from power and faction matchups.
How the Calculator Works - Detailed Logic
Matchup Resolution
Each formation fight is resolved by comparing effective power. Effective power starts as the raw power you enter, then gets modified by two multipliers:
1. Faction Synergy Bonus
Having multiple heroes from the same faction in a single formation grants an ATK bonus, matching in-game values: 5 same-faction heroes = +10%, 4 heroes = +7%, 3 heroes = +5%. Fewer than 3 same-faction heroes gives no bonus. This is applied to the formation's raw power.
2. Faction Counter Bonus
The counter triangle (Wings of Dawn → Blood Rose → Guard of Order → Wings of Dawn) gives the countering formation up to +10% effective power. This bonus scales with purity - a full mono-faction formation countering another mono-faction gets the full 10%, while mixed compositions get a proportionally smaller bonus. Specifically: bonus = 10% × (your dominant faction count ÷ 5) × (enemy dominant faction count ÷ 5).
Series Simulation
Your 3 formations fight in the position order you set: Position 1 vs Position 1, Position 2 vs Position 2, Position 3 vs Position 3. Winning 2 or more individual fights wins the series.
Since the enemy can also reorder their formations, the calculator tests your current lineup against all 6 possible enemy orderings. It then reports how many of those 6 scenarios you win or lose.
To find the best lineup, it tests all 36 combinations (your 6 possible orderings × their 6) and recommends the arrangement that wins the most series across all enemy possibilities.
Power Input Modes
Use the M (millions) toggle to enter power in a compact format - e.g. type 50.1 for 50,100,000. Switch to Full mode to type the exact number. Both modes are interchangeable and the calculator reads whichever you last entered.
VS
Wings of Dawn
beats Blood Rose
Blood Rose
beats Guard of Order
Guard of Order
beats Wings of Dawn
My Formations
Enemy Formations
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SvS Planner Help
1. Getting In
Planner vs Editor
Planners log in and get full planning tools. Editors enter a name plus password and can contribute with allowed tools.
Your Identity
Your name controls your editor identity. Use the same name on another device to keep the same color and ownership.
2. Building The Map
Markers
Markers name alliances. Main markers are strongest; Support and Enemy markers are smaller and less accented.
Arrows & Pills
Drag arrows as solid, dashed, curved, or curved dashed. Click the map to add solid or dashed annotation pills.
Draw & Map View
Planners can free-draw. Use the map switch to toggle outline and detailed map views.
3. Working Together
Colors
Each participant gets a distinct color. Planner edits are stronger; editor suggestions are softer.
Edits List
Click an edit to highlight its map element. Filter by type or My edits. Editors delete their own; Planners delete any map edit.
Briefing
Add short idea pills below the map. Drag your own pill to the insert marker; Planners can rearrange all pills.
Comments & Sync
Enter sends comments; Shift+Enter adds a line. Auto-sync checks for updates and avoids interrupting typed comments.
4. Planner Controls
Permissions
Planners can open Manage Users. Main admin can adjust Planner permissions; Editors can have detailed permissions changed or records deleted.
Live, Export, Reset
Main admin can create live links, export snapshots, set target server/stance, and reset the board for the next event.
Undo / Redo
Undo and redo work for map edits made in your current session. Refreshing clears undo history, not saved planner data.
Manage SvS Users
Restrict specific map tools or comments for participants in this SvS board.